----------------------------------------------------------- Root Directory path: / ----------------------------------------------------------- readme.txt Information regarding this disc docs\ Walnut Creek CDROM Documentation faqs\ Frequently Asked Questions. Loads of good info! maps\ MAP files (extra levels, over 300 in fact) patches\ Files that can change the way the game works programs\ Duke3D related programs. rts\ Remote Ridicule. Insult your opponents verbally! tutorial\ Tutorials: everything from gameplay to editing unzipped\ Unzipped tree ----------------------------------------------------------- Walnut Creek CDROM Documentation path: /docs/ ----------------------------------------------------------- pv.doc 15441 04-22-95 Powerview Image Viewer documentation qpeg386.doc 14434 01-15-95 QPEG Image Viewer documentation acrobat.txt 25981 08-27-95 Adobe Acrobat documentation catalog.txt 62785 05-17-96 Walnut Creek CDROM Product Catalog - English catalog.fre 40520 03-25-95 Walnut Creek CDROM Product Catalog - French catalog.ger 70915 05-07-96 Walnut Creek CDROM Product Catalog - German catalog.ita 38525 06-16-95 Walnut Creek CDROM Product Catalog - Italian catalog.spa 40882 06-11-95 Walnut Creek CDROM Product Catalog - Spanish catalog.jpn 29684 09-07-95 Walnut Creek CDROM Product Catalog - Japanese catalog.pdf 8120572 05-09-96 Walnut Creek CDROM Product Catalog - Adobe | Acrobat format view.doc 6832 03-24-95 Documentation about the VIEW.EXE program on this | CDROM ----------------------------------------------------------- Frequently Asked Questions. Loads of good info! path: /faqs/ ----------------------------------------------------------- dukefix.txt 6878 22-07-96 Workarounds for known problems. editart.txt 5571 20-06-96 Answers for some EDITART questions. EditArt is | an Apogee program provided on the Duke3D | CDROM. editing.txt 272244 18-07-96 v1.2 of Klaus Breuer's UnOfficial Duke Nukem 3D | Editing FAQ. This is an excellent reference | and a 'must-read' if you plan to make your own | levels. mapfaq03.zip 159005 25-07-96 Brett Gmoser's excellent map editing FAQ. | Contains many examples and a thorough | explanation of the level creation process for | Duke 3D. museum.map 67642 26-06-96 This file accompanies Klaus's Editing FAQ. museum.prn 15494 5-07-96 This file accompanies Klaus's Editing FAQ. rtsfaq.txt 16855 22-07-96 Charlie Wiederhold's Official RTS (Remote | Ridicule Sound) FAQ ver 1.0. secrets.txt 10749 21-05-96 Wilson Cheung's Duke Nukem 3D Secret Places | List. whatsrts.txt 2092 20-07-96 RTS files -What are they ----------------------------------------------------------- MAP files (extra levels, over 300 in fact) path: /maps/ ----------------------------------------------------------- a_i\ Addon levels A-I j_r\ Addon levels J-R s_z\ Addon levels S-Z ----------------------------------------------------------- Addon levels A-I path: /maps/a_i/ ----------------------------------------------------------- 1trc.zip 23542 06-15-96 Single:Yes, Cooperative:Yes, DukeMatch:Yes | Hearing reports of trouble down at the | research center, your worst fears are | confirmed as you step out of your car... This | is primarily a DukeMatch level, but you can | play it on your own as well - and it's not too | easy... 2story.zip 13929 07-08-96 Single:No, Cooperative:No, DukeMatch:Yes Some | sort of weird building in space. The building | consists of 2 floors. Pretty small, great for | DukeMatch. 2-4 players would be ideal. 3arenas.zip 7937 06-02-96 Single:No, Cooperative:No, DukeMatch:Yes 3 large | rooms, filled to the brim w/ammo and weapons! | (Like?)...2 ways out of each...No way to hide | in a corner (There aren't any)...Buncha secret | rooms, too...Good Luck, Ace! 4build.zip 8024 06-13-96 Single:No, Cooperative:No, DukeMatch:Yes Lots of | dukematch levels are out there now... and i | whipped this level up real quick to provide | fast and furious frags ! the frag count should | top the scale with this one ! I also included | a pre pre beta of the sequel to Eclipse (title | unkown for now) aarena7.zip 9625 06-12-96 Single:No, Cooperative:No, DukeMatch:Yes Medium | size map, lots of variety and action. A death | at least once/min guarenteed! airmobil.zip 5953 05-20-96 Single:No, Cooperative:No, DukeMatch:Yes alcatraz.zip 21857 06-23-96 Single:Yes, Cooperative:No, DukeMatch:No You are | put in Alcatraz by the pig cops after they | took over earth and dumped oil under the | building and on top of the cells. (Notice the | gas leaking from the roof of your cell.) Your | mission is to kill all pig cops and make it to | the end. Also comes with a wrestling ring map. allwest.zip 29566 06-04-96 Single:Yes, Cooperative:No, DukeMatch:Maybe This | is my first level. I've created my office | building but I thought it was small so I kept | adding to it. Now it's large. This level has | most of the weapons and a few secrets. So try | it alpha_x.zip 11608 06-08-96 Single:No, Cooperative:No, DukeMatch:Yes Small | Dukematch level. 2-4 Players recommended. angel1.zip 25006 06-20-96 Single:No, Cooperative:No, DukeMatch:Yes | Relatively small map with an underwater area. | It includes all weapons. The whole thing was | based on a small Doom WAD that I never | released but was extremely much fun to play, | especially with 3+ Players. For 8 Players it | would have been too small though, so I added | an underwater area, as well as some airducts | as escape routes :) aqua1.zip 34727 06-09-96 Single:Yes, Cooperative:Yes, DukeMatch:Yes This | is my first Duke level in a series of related | levels. In the end these will be a seamless | episode of at least six or more levels. Find | the Mini Aqua sub and get your ass out of | there as soon as possible. aqua2.zip 69230 07-19-96 Single:Yes, Cooperative:Yes, DukeMatch:Yes You | have arrived in the stolen mini-sub and now | you must fight your way to gain entrance to | the experimental battle sub which will take | you to the Island Prison in Aqua3.map arena.zip 5538 05-18-96 This is basically a level I made in 3 hours just | so I can say I released something until my big | single player level comes out. Watch for it, | it's a major subway system. Anyway this level | is built for 8 player dukematch where people | rush for weapons and start with them. Stay | alive.. it's like Stadium on steroids. armgdn.zip 13183 06-06-96 Single:No, Cooperative:No, DukeMatch:Yes This is | the first real one I did and it is implemented | for dukematch best played with 2 to 4 Players, | but there are 8 starts. It is a small map with | a lot of ways to escape the enemy. Have fun | with it, and let me know what you think about | it, (even if you did not like it) so that the | next one I'll do would be better. assault.zip 3450 05-21-96 Single:No, Cooperative:No, DukeMatch:Yes Very | fast paced DukeMatch. Best with respawn. Your | goal is to get to the bunker and hold it. atlantis.zip 12854 06-04-96 Single:Yes, Cooperative:Maybe, DukeMatch:No What | really was the lost city of Atlantis? Some | legends report tales of flying lizards and | green monsters. Could it have been a listening | post for the alien invasion Duke battled... attack3.zip 4931 05-29-96 Single:No, Cooperative:No, DukeMatch:Yes badcity.zip 994146 07-04-96 Single:No, Cooperative:No, DukeMatch:Yes Full | cityscape. Very detailed. NOT a "FIRST" map. badmafa.zip 15148 06-11-96 Single:Yes, Cooperative:Yes, DukeMatch:Yes This | is a very surreal world where many places have | no reason for existing, however it works great | as a deathhmatch level. Give it a try and see | what I mean bang.zip 4480 06-15-96 Single:No, Cooperative:No, DukeMatch:Yes It's | just a place. A few rooms and secrets and | guns! Good for a dukematch level. bartd3d.zip 3497 05-18-96 Single:No, Cooperative:No, DukeMatch:Yes THIS IS | MY FIRST DUKE3D DEATHMATCH LEVEL SO IT | PROBABLY SUCKS BUT WHAT THE HELL. PROB BEST | FOR TWO Player. bartmap1.zip 9560 05-27-96 Single:No, Cooperative:No, DukeMatch:Yes THIS IS | CONVERTED FROM DOOM2 MAP01. I WIPED OUT | EVERYTHING AND STARTED WITH A SHELL. IT IS AN | AWESOME DUKEMATCH LEVEL. I ADDED TONS OF STUFF | AND SOME NEW ROOMS. THE SWIMMING POOL IS A | COOL EFFECT. bartmap2.zip 7254 06-06-96 Single:No, Cooperative:No, DukeMatch:Yes This | started out as a conversion of Doom2's map07 | but it kept crashing. So I rebuilt the whole | thing it looks pretty awesome. It's for | dukematch only bartmap3.zip 7304 06-18-96 Single:No, Cooperative:No, DukeMatch:Yes Awesome | dukematch level with nice underwater fighting | arena. bartmap4.zip 5738 07-05-96 Single:No, Cooperative:No, DukeMatch:Yes Awesome | dukematch level. Mainly 2 Player. bartmap5.zip 5829 07-14-96 Single:No, Cooperative:No, DukeMatch:Yes Awesome | dukematch level. The idea came from another | level that was a doom conversion, This one | plays real good. bases.zip 14231 06-25-96 Single:No, Cooperative:No, DukeMatch:Yes A | medium sized deathmatch level that was | designed for 2 Players of teams of 2 or 4. | Each team or Player will ocupy one base. | Includes an auto- matic missile cannon that | shoots at all the Players and a switch | underwater the deactivates and activates it. I | put incredible detail, time, and effort into | this level so I hope you enjoy it. bh4.zip 10071 05-30-96 Single:No, Cooperative:No, DukeMatch:Yes bigcity.zip 29828 07-08-96 Single:No, Cooperative:No, DukeMatch:Yes Cool | deathmatch level in a city setting. Includes; | Bar, Arcade, Hotel, Subway, Movie theater, | Cool Secrets. Undergrond sewer, Pools, Sniper | Ledges and much more! blade.zip 17670 06-09-96 Single:Yes, Cooperative:Yes, DukeMatch:Yes | Downtown Los Angeles, 2019. Throngs of people, | flickering neon signs and traffic jams. It's | the world of BladeRunner. blast.zip 9695 06-19-96 Single:Yes, Cooperative:Yes, DukeMatch:Yes First | in a series of levels. Fast paced. 2-4 Player. | Many weapons, no shrinker and freeze gun. | Enjoy the open area or the inside. Either way, | you'll get BLASTed. blitz.zip 7425 06-20-96 Single:No, Cooperative:No, DukeMatch:Yes block.zip 27160 06-12-96 Single:No, Cooperative:No, DukeMatch:Yes City | block layout with several buildings and a | sewer... blockwar.zip 20628 07-10-96 Single:No, Cooperative:No, DukeMatch:Yes Well, | we wanted to make the level that had great | apartment to apartment fighting, like the | blockwar "Judge Dredd." Of course we added | from there. boogy.zip 26675 06-18-96 Single:No, Cooperative:No, DukeMatch:Yes This | level was an attempt to make the ultimate Duke | Deathmatch for two Players over the modem or | whatever. Pretty cool stuff. It's four corners | of a city, each corner with a different theme. boom.zip 24691 06-13-96 Single:Yes, Cooperative:No, DukeMatch:No VERY | good single Player level, lots of cool | booby-traps and explosions. PLEASE PLEASE DO | NOT CHEAT!!! This level was designed and | balanced out to be juts right. So, i urge you, | PLEASE DO NOT CHEAT! Also, if you dont like | the level, just try going through the yellow | door ... you'll see why :) bradco3.zip 52808 06-21-96 Single:No, Cooperative:No, DukeMatch:Yes This is | a DM level that's based off of two different | subways. There's a bar, hotel, escalator, | pool, hot-tub, and lots of air vents....... | The lower subway will move by presure points | placed on the map so if you keep moving you | might squish your enemy..... bradco4.zip 200173 06-23-96 Single:No, Cooperative:No, DukeMatch:Yes This | map's setting is based off the explosion of a | condemmed building, which then places Duke to | find the person behind this.... There's a | firestation, and a police station, and 2 | moving moving firetrucks, and an ambulance. | The moving help make a realistic enviroment | for a dukematch. brawl.zip 9842 06-07-96 Single:No, Cooperative:No, DukeMatch:Yes It's an | all out war on deathmatch. Find the secret | places with things and kick the opponent's | butt! My first Duke Nukem level !!!!! bridges.zip 4862 06-04-96 Single:No, Cooperative:No, DukeMatch:Yes A very | different dukematch level (but oh so fun) bunker2.zip 3777 05-20-96 Single:No, Cooperative:No, DukeMatch:Yes bunker10.zip 7980 05-21-96 Single:No, Cooperative:No, DukeMatch:Yes | dukematch for phun bvarkmap.zip 11478 05-12-96 Single:No, Cooperative:No, DukeMatch:Yes canyon.zip 9179 06-08-96 Single:No, Cooperative:No, DukeMatch:Yes Simple | little dukematch level, nice size for 2 | people, gets crowded with more than 4 or 5. | Lots of opportunities to be sneaky :). It's | not very complicated but I put alot of work | into making it look nice. canyonxl.zip 5342 06-12-96 Single:No, Cooperative:No, DukeMatch:Yes Perfect | size map for modem play, tons of action. Now | with more fair re-appear spots carl1.zip 639 05-29-96 Single:No, Cooperative:No, DukeMatch:Yes casper.zip 42269 06-03-96 Single:Yes, Cooperative:No, DukeMatch:Yes A near | perfect replica of the house in Casper, | Wyoming that I grew up in. Note the computer | on the dining room table. It is a vintage | Commodore 64 (what I cut my teeth on in the | early '80's.) Better for Deathmatch than | single Player. Basically this level is | dedicated to my bro-man Dan who grew up in | this house with me. The house was built in the | 1930's. Yes, we even had a pinball machine in | the basement. 1965 Dodge City, by Gottlieb. castle.zip 13894 06-08-96 Single:No, Cooperative:No, DukeMatch:Yes castle2.zip 12424 06-14-96 Single:No, Cooperative:No, DukeMatch:Yes Duke | Nukem Dukematch Level 2-8 Players Large level | good for 4+ Dukematch. Castle with moat and a | few secret rooms. castlef1.zip 30289 06-18-96 Single:No, Cooperative:No, DukeMatch:Yes cave.zip 30499 06-07-96 Single:No, Cooperative:No, DukeMatch:Yes Series | of Duke Match Caves, Meant for 4+ Players! The | level is very dark, and very large. cement.zip 5581 06-01-96 Single:Yes, Cooperative:No, DukeMatch:Yes this | is my first attempt at a Duke3D level. I made | the 'wet cement' by complet accident. (pretty | cool, i think...) Tell me what YOU think of | this. chekrbrd.zip 6610 05-25-96 Single:No, Cooperative:No, DukeMatch:Yes chevy.zip 22815 06-22-96 Single:No, Cooperative:No, DukeMatch:Yes Strip | Club,Adult Book Store Type Place. With | Traps,Hiding Spots,Everything a Good Death | match Level Needs =-) chicken.zip 1258 07-16-96 Single:No, Cooperative:No, DukeMatch:Yes This is | my first Duke level converted from the level | of the same name in my COBUG: In The Begining | .WAD file for DOOM, DOOM 2, and Heretic. city.zip 6717 05-12-96 Single:No, Cooperative:No, DukeMatch:Yes citylit.zip 20612 05-29-96 Single:No, Cooperative:No, DukeMatch:Yes Just a | "SIMPLE" (my second) duke-match level | ;-))))))) club.zip 4138 05-20-96 Single:No, Cooperative:No, DukeMatch:Yes coc.zip 154599 07-10-96 Single:No, Cooperative:No, DukeMatch:Yes After | noticing a huge lack of quality DukeMatch | levels that are on the reg version of Duke 3D | (exception of Freeway which rocks), I decided | to go about the task of designing a level that | my friend and I would enjoy playing. The | result is coc.map: City of Carnage. This level | includes all of the things that make Duke 3D | one of the coolest games of all time: slopes, | billboards, glass, mirrors, cool lighting | effects, demo cameras, maskable walls, | transparency, and two sprite bridges. My | friend and I averaged about 20-25 frags each | for a 20 min game. That's works out to about a | frag every 30 seconds, which means that it's | definately not boring. If you are sick of the | numerous Doom wad conversions being done for | Duke 3D (if you want to play Doom levels then | play them on Doom already!) then I think you | will be very pleased with this level. concert2.zip 52185 06-13-96 Single:No, Cooperative:No, DukeMatch:Yes This is | a condemned concert arena, where, believe it | or not, some idiot is putting on a concert. | Don't say I didn't warn you. It's in the | spirit of some of the original city levels on | Duke. Plenty of explosives and explosions. Oh | yeah. congo4.zip 4472 05-20-96 Single:No, Cooperative:No, DukeMatch:Yes corprate.zip 3690 05-20-96 Single:No, Cooperative:No, DukeMatch:Yes corridor.zip 2025 06-05-96 Single:No, Cooperative:No, DukeMatch:Yes Two | underwater corridors one close to the other. | Run to find a scuba gear and then try shot | your opponent before you run out of air. | Better played with no respawn. crash4.zip 9056 05-25-96 Single:Yes, Cooperative:No, DukeMatch:Yes Just a | simple level I made while learning some of the | basics in BUILD. My first Duke map, that I | kept adding stuff to. crtyrad.zip 10401 06-09-96 Single:No, Cooperative:No, DukeMatch:Yes Medium | - Large 3 Player or more deathmatch only map. d2map11.zip 32415 06-09-96 Single:No, Cooperative:No, DukeMatch:Yes Doom2 | map 11 converted and enhanced for Duke3D. My | favorite Doom2 level, and it rocks in Duke ;> | Not just a bunch of slapped on textures | either, this is a GOOD map, and makes for an | EXCELLENT deathmatch level. Don't let the lava | scare you. Besides three pairs of boots and a | jetpack, as long as you hop around you won't | take much damage. Plus, it's much easier to | avoid the lava than in the doom version | anyway. d3darena.zip 11961 05-20-96 Single:No, Cooperative:No, DukeMatch:Yes | Basically, its rooms ranging around a central | arena, with a few ledges jutting into the main | area...the layout provides some room to fight | in, some hallways and nooks for ambushes and | chases, and the ledges provide quick access to | the main area (be prepared to lose up to 15 | life when you leap, though). The design also | makes the strongest weapons the hardest to | get, with the RPG and Devastator (shrinker, | steroids, and jetpacks aren't in the level by | design) taking a while to grab, although some | quick leaps can net you both the devastator | and the rpg and some tripbombs. Try it, you'll | like it. d3drill.zip 6290 05-24-96 Single:No, Cooperative:No, DukeMatch:Yes My | first dukematch for Duke3d. Awesome lighting | and a great layout! damn.zip 381 05-29-96 Single:No, Cooperative:No, DukeMatch:Yes dans_12.zip 55482 07-18-96 Single:No, Cooperative:No, DukeMatch:Yes danzig.zip 9306 06-03-96 Single:No, Cooperative:No, DukeMatch:Yes If you | don't know the DANZIG levels, then you must | have been under a rock the past few years. | There are a few small changes from the | original because Duke doesn't allow for lifts | to come down and return back to half way up. | (At least I haven't figured it out yet.) I | suggest playing this with monsters on. Watch | it! Those guys are nasty. danzig02.zip 8010 06-13-96 Single:Yes, Cooperative:No, DukeMatch:Yes If you | don't know the DANZIG levels, then you must | have been hiding under a rock the past few | years. There are a few small changes from the | original in that there are more weapons to | choose from and texture changes. The exit is | handled differently because of the difference | between lifts in DOOM and DUKE. danzig06.zip 7190 06-18-96 Single:Yes, Cooperative:No, DukeMatch:Yes The | DANZIG WADS are the best that DOOM2 has to | offer and they are no different with DUKE3D. | This series offers high speed non-stop action | that will make even the most grizzled DUKE | veteran faint of heart. Try it but don't say I | didn't warn you! This MAP is my personal | favourite in the series. danzig09.zip 11667 06-12-96 Single:No, Cooperative:No, DukeMatch:Yes If you | don't know the DANZIG levels, then you must | have been hiding under a rock the past few | years. There are a few small changes from the | original in that there are more weapons to | choose from and texture changes. However I | think I almost converted this one exactly (or | pretty damn close). darkhart.zip 27386 06-02-96 Single:Yes, Cooperative:Yes, DukeMatch:Yes | Castle DarkHart was designed for a wild | DukeMatch, no holds barred!!! However the avid | DN fan can also play a single Player match. dayoff.zip 28192 06-08-96 Single:Yes, Cooperative:Yes, DukeMatch:Yes It's | Duke's day off so he's heading to the bar. Can | ya guess what happens next? Yup, he stumbles | into another one of those pesky alien bases. | Day off or not, Duke's gotta take it out. | (okay I'm not a writer, so sue me). dblspace.zip 27711 06-20-96 Single:Yes, Cooperative:No, DukeMatch:Yes Make | sure you look out for lots of little hidey | holes, and items in hard to see places. I'll | even give you a hint... all the one-way walls | are a little bit darker than the walls around | it. There is also at least one of every item, | except for the protective boots and jetpack. | The tripmines are hidden in the sneakiest | places I could think of. I tried to make it so | that you have to do some extra work or place | yourself in danger to get the more powerful | weapons, ammo for the powerful weapons is also | fairly scarce... get ready to do lots of | Duking it out(pun intended) with the small | weapons. Be careful grabbing that RPG. :) | There are monsters in there, but I only threw | them in to make 2 Player DM more intresting. deflev.zip 6974 07-18-96 Single:Yes, Cooperative:Yes, DukeMatch:No walk | around kill some stuff find the blue key take | a leap of faith defpunk.zip 12033 07-08-96 Single:No, Cooperative:No, DukeMatch:Yes demi.zip 17466 06-11-96 Single:No, Cooperative:No, DukeMatch:Yes demolish.zip 12275 05-19-96 Single:No, Cooperative:No, DukeMatch:Yes desslit.zip 10330 05-29-96 Single:No, Cooperative:No, DukeMatch:Yes Just a | "SIMPLE" duke-match level ;-))))))) dethtiny.zip 8821 06-20-96 Single:No, Cooperative:No, DukeMatch:Yes Death - | its your destiny! devmap9.zip 5781 05-26-96 Single:No, Cooperative:No, DukeMatch:Yes this is | basicly a space version of ledges.. it is | meant for more then 2 Player dukematch. This | is devmap8 without the water and a few new | things added. dfactory.zip 11730 06-12-96 Single:No, Cooperative:No, DukeMatch:Yes Perfect | size map for modem play, tons of action. Lots | of sniper spots dhouse.zip 20771 05-20-96 Single:No, Cooperative:No, DukeMatch:Yes discrete.zip 30970 06-05-96 Single:No, Cooperative:No, DukeMatch:Yes dm.zip 27609 06-03-96 Single:No, Cooperative:No, DukeMatch:Yes dmduke1.zip 7919 06-04-96 Single:Yes, Cooperative:Yes, DukeMatch:Yes Fast | DukeMatch plays well in Spawn or No Spawn | modes. Underwater area. Hidden goodies. Has | monsters and is very challenging in solo mode, | but has no exit or final goal. Just go for | 100% k kills. dome.zip 2279 05-29-96 Single:No, Cooperative:No, DukeMatch:Yes dookie.zip 971 05-29-96 Single:No, Cooperative:No, DukeMatch:Yes doom2.zip 6126 05-20-96 Single:No, Cooperative:No, DukeMatch:Yes doomed.zip 82271 05-16-96 Single:No, Cooperative:No, DukeMatch:Yes E1M1 | from DOOM... with some really kool changes for | Deathmatchin' doomnukm.zip 10351 05-18-96 Single:No, Cooperative:No, DukeMatch:Yes I know | that this is sacrilege, but since I have | clocked so many hours playing Doom's E1M1 in | DeathMatch, I decided to make the conversion | to Duke Nukem 3D. Modifications include video | cameras and moniters to see where your poor | victim is trotting around at, try taking a | swim in the pond to find some interesting | goodies there, gawk at the beautiful dancers, | I even added a tele from one side of the level | to the other. It is set up for DukeMatch only | and there are no monsters. doomrem.zip 9252 05-28-96 Single:No, Cooperative:No, DukeMatch:Yes Level | edited from Doom2 Map01 | (Airlocks,vents,bridges,windows so on) doomtoo.zip 25265 06-15-96 Single:Yes, Cooperative:Yes, DukeMatch:Yes | Modified doom 1 map, very interesting things | added. Not crash proof! Can crash Duke. downtown.zip 24550 05-29-96 Single:No, Cooperative:No, DukeMatch:Yes | DukeMatch plays well in Spawn or No Spawn | modes. Underwater area. Hidden goodies. Has | monsters and is very challenging in solo mode, | but has no exit or final goal. downtwn.zip 24381 06-10-96 Single:No, Cooperative:No, DukeMatch:Yes downundr.zip 37876 06-02-96 Single:No, Cooperative:No, DukeMatch:Yes | DukeMatch plays well in Spawn or No Spawn | modes. Underwater area. Hidden goodies. Has | monsters and is very challenging in solo mode, | but has no exit or final goal. drkmaps.zip 3214 05-12-96 Single:No, Cooperative:No, DukeMatch:Yes dropdead.zip 7057 05-29-96 Single:No, Cooperative:No, DukeMatch:Yes A map | for a 2-4 Player Dukematch Arena-like, with | lotsa hiding places open areas, and weapons! dstar.zip 28801 06-03-96 Single:No, Cooperative:No, DukeMatch:Yes dta.zip 4105 06-08-96 Single:No, Cooperative:No, DukeMatch:Yes This is | my 3rd Page and probably my best over all. | Have plenty of fun with this one. dukbatle.zip 10162 05-26-96 Single:No, Cooperative:No, DukeMatch:Yes This is | my Idea of a conversion of my DTBattle.WAD for | HeXen. duke97.zip 12985 05-31-96 Single:No, Cooperative:No, DukeMatch:Yes wicked | dukematch level dukectrl.zip 39043 07-08-96 Single:Yes, Cooperative:Yes, DukeMatch:Yes | Control Station was built on the planet | Andromeda in the Alpha Cruxus system, known as | Summer Row because of the five Earth-type | worlds that orbit this G-type sun at | comfortable distances. The whole system is | possibly the richest non-mineral system in the | galaxy. Control Station is built from scratch | utilizing Duke Nukem's unique special effects. | Look for cool rooms above rooms, Rotating | doors, tremendous lighting effects, exploding | walls are a blast, video monitors are there to | stalk your prey in DukeMatch play, plus many | many more cool Duke Nukem 3D special effects. dukefes2.zip 6267 05-21-96 Single:No, Cooperative:No, DukeMatch:Yes Small | cozy fragfest in the DANZIG style of level | design (fast,fun & frantic!) Great for 2 | Players most likely insane for more than 3. | Beware the rotating sector! (Its great for | some funky effects ;) ) dukem69.zip 4839 06-05-96 Single:No, Cooperative:No, DukeMatch:Yes This | level gives a serious advantage to the 1st | Player dukemall.zip 11660 05-29-96 Single:No, Cooperative:No, DukeMatch:Yes It's | just a little thing we have been working on | this week.... It's pretty cool...it is a hall, | a cafateria, movie theater, strip bar, bar, | store, and our pride and joy, a 2 story | arcade!!!!! dukeprox.zip 43206 06-05-96 Single:Yes, Cooperative:Yes, DukeMatch:Yes | Proxyon Military Base was built on the planet | Andromeda in the Alpha Cruxus system, known as | Summer Row because of the five Earth-type | worlds that orbit this G-type sun at | comfortable distances. The whole system is | possibly the richest non-mineral system in the | galaxy. dukering.zip 6721 07-18-96 Single:No, Cooperative:No, DukeMatch:Yes This is | basically a dukematch level designed primarily | for 2 Player modem play. It is wide open which | makes for a lot of frags. The big tower in the | middle contains two atomic health thingies... | but is it worth waiting about ten seconds on | the elevator, in plain sight of everyone in | the level??? There are also a lot of blocks to | hide behind as well as some trenches, and some | other kinda cool stuff. dunkin.zip 17317 06-15-96 Single:Yes, Cooperative:Yes, DukeMatch:Yes Duke | wants donuts, Aliens want donuts. Multi | Player: Should work great, it was designed for | it, everything goes in a circle so people will | run into each other if they keep moving... if | you dont know the secrets after your first | time, you might want to use BUILD and look at | them without at least one person knowing them | then the map wont "flow" right. dwl2duke.zip 9892 05-27-96 Single:No, Cooperative:No, DukeMatch:Yes Well, | this is my first Duke3d MAP so I thought I | would start out converting a killer Doom2 | DeathMatch WAD called Dweller2. This is not | because I am not original. It was to learn the | Editor and try different things with a PROVEN | level, and then move on to original work. I | recommend between 3 and 6 Players for this | level. Enjoy! e1l1weap.zip 34679 05-25-96 Single:No, Cooperative:No, DukeMatch:Yes e1m4.zip 12606 05-20-96 Single:No, Cooperative:No, DukeMatch:Yes e1m5.zip 18155 06-03-96 Single:Yes, Cooperative:Yes, DukeMatch:Yes I | wanted to try converting a doom level and I | figured I could do alot with this map, so here | it is. I of course added explosions (in walls, | ect.), earthquakes and more.... eclipse.zip 37632 06-12-96 Single:Yes, Cooperative:Yes, DukeMatch:Maybe | Ok..imagine this...The Enterprise has been | taken over by unknown aliens. Unluckily, the | aliens then piloted the ship to earth and plan | to destroy it ! All millitary forces have been | called in to help destroy the ship but it will | take a week before they will be orginized to | strike. Now... Duke is stuck in the | subway...on his way home aliens just appeared | out of the air ! and there is only one thing | to do about that ! edited.zip 2629 06-18-96 Single:No, Cooperative:No, DukeMatch:Yes electric.zip 33781 07-02-96 Single:No, Cooperative:No, DukeMatch:Yes MY | FIRST LEVEL! A DukeMatch only level with a | thought out level design. Use the cheat code | DNSHOWMAP to see where some of the secret | areas are. emerald.zip 22764 06-23-96 Single:No, Cooperative:No, DukeMatch:Yes An | emerald castle sits alone, ready for 2-8 | Players to meet and duke it out to see who is | the best, but there is more to it than that, | see for yourself. fate.zip 7342 06-05-96 Single:No, Cooperative:No, DukeMatch:Yes This is | a Cool DukeMatch level that I made. It is | fairly small for good DukeMatch Fun, and it | also has a little subway in it with a cool | subway car. E-Mail me with comments! | RyanA58@aol.com fest.zip 15471 06-27-96 Single:No, Cooperative:No, DukeMatch:Yes really | nice high-intensity, high-kill dukematch. | People ask to play this over L.A. Rumble. | Bullet-proof glass tubes filled with water | make you vulnerable when going for the big | guns. Guns can't hit people in the tubes, but | pipe-bombs from above sure can :). There are | no sounds on any doors/lifts, this was | intentional to make ambushing beter. Mashers | at every viewscreen, reach out and smoosh | someone. ffest96.zip 12282 05-25-96 Single:No, Cooperative:No, DukeMatch:Yes fight.zip 4856 06-06-96 Single:No, Cooperative:No, DukeMatch:Yes Like an | Arena. You must fight before your Friends will | kill you. fireplc.zip 22851 06-14-96 Single:No, Cooperative:No, DukeMatch:Yes | Smaller, mainly dukematch map with a nice | fireplace. Includes batch file. fire_pit.zip 6031 06-20-96 Single:Yes, Cooperative:No, DukeMatch:Yes | Dukematch level kind of like the ledges.wad | from Doom. fish.zip 41385 06-05-96 Single:No, Cooperative:No, DukeMatch:Yes flanor.zip 17506 05-20-96 Single:No, Cooperative:No, DukeMatch:Yes flash01.zip 10810 05-25-96 Single:Yes, Cooperative:Maybe, DukeMatch:No A | small house with a garden patroled by some | kind of armored car, and a large basement. Let | me know what you think. floyd1.zip 7473 07-07-96 Single:No, Cooperative:No, DukeMatch:Yes | Originally set to look like a factory, though | I' not so sure it did that, Floyd I : TJOADC | looks to be a great milestone in Duke | Deathmatch maps. fortduke.zip 19644 06-25-96 Single:Yes, Cooperative:No, DukeMatch:Yes Them | damn aliens have taken control of your small | castle hide-away. They won't live to regret | it! fox.zip 10152 06-11-96 Single:No, Cooperative:No, DukeMatch:Yes Cool | Deathmatch level with many oppurtunities to | very clever. Check out the paranoid room in | which the Player can hide like E.T. in | Gertie'd doll closet. Also, there are many | hidden walls, so look around. The place is | bigger than it seems. There are about 8 hidden | sniper rooms. foxbase.zip 16339 06-02-96 Single:No, Cooperative:No, DukeMatch:Yes This | level really was not designed for stand alone | play as you'll notice when yo see there are no | monsters in this level. It was designed for | Duke Matching, I got tired of little Duke | Matching levels so I desinged a huge level. fragcity.zip 27960 05-27-96 Single:No, Cooperative:No, DukeMatch:Yes This is | a Dukematch level ONLY! It was made with the | Build program and is designed for those who | like LOTS of weapons. There are many hidden | "foxholes" scattered about. Feel free to make | any modifications you feel need to be made. frk.zip 95512 07-17-96 Single:No, Cooperative:No, DukeMatch:Yes Neither | Fish nor Flesh. Attempt to create a good | Dukematch-Level, but got carried away in | adding more and more features, so it looks | like a Single-Player-game without monsters. fulmovie.zip 33586 05-26-96 Single:Yes, Cooperative:Yes, DukeMatch:Yes | Duke3d level 1 untouched, but we added the | newest weapons for Duke Registered. Use | strategy with the trip bombs and enjoy all of | the guns offered in full version. funhouse.zip 7843 05-25-96 Single:No, Cooperative:No, DukeMatch:Yes This is | a dukematch level that I made while I am | learning how to edit in build. It is kinda | lame, but maybe it will inspirate people. :) gbhome.zip 20391 06-06-96 Single:No, Cooperative:No, DukeMatch:Yes This is | a Dukematch only level with lots of vents and | teleporters. This level was really me | experimenting with sectors above sectors, so I | haven't spent much time with the level desgin. | There are lots of place's to hide trip bombs | on this level in vents and over teleporters by | doors etc. Please mail me you're opions of | this level (good or bad) it's helpful to know | what people think when I'm making future | levels. I'm making better level at the moment | based in a space station, I'm taking my time | over this one so it should be cool. Look out! geo1.zip 7339 05-24-96 Single:Yes, Cooperative:Maybe, DukeMatch:Maybe | My first attempt on BUILDing maps. Has no real | theme, but some interesting rooms. getsome.zip 27077 07-07-96 Single:No, Cooperative:No, DukeMatch:Yes If you | have a LAN, you need this. Snipe, hunt, or | hide. girders.zip 6730 06-03-96 Single:No, Cooperative:No, DukeMatch:Yes This is | a deathmatch only map. The game consists a | series of rusty girders upon which certain | needed items are placed, and various rooms, | some of which are dangerous. Note that if you | fall from the girders, the diving platforms or | the ledge that leads into the lava you WILL | die. I have included no protective boots, and | no jetpack so there is no way out. If you take | one wrong step you will die. Period. End of | story. I made sure to make the lava in one of | the rooms low enough to look tempting, but the | ledges are just high enough so that if you | land in there you have no chance of escaping. | You will die a slow death. Also items are | located in certain spots to force you to go | there. And in the interest of fairness, | Players respawn next to weapons so if you die | and respawn and your enemy comes hunting for | you, chances are you'll be well armed and | ready for him/her. Finally there are 3 ways | into and out of any room so as to avoid | opponents getting entrenched and hogging stuff | up. gooncity.zip 32528 06-24-96 Single:Yes, Cooperative:No, DukeMatch:No Duke | loves to blast'm to pieces in Gooncity. | Nothing fancy, just a lot of blasted fun! gorge.zip 24459 06-23-96 Single:No, Cooperative:No, DukeMatch:Yes This | level is a Dukematch level that has no | monsters and no difficulty setting. There's | alot of real estate on this map so if you're | one of those hiding freaks you could be in for | a slow game. gotme.zip 4947 06-11-96 Single:No, Cooperative:No, DukeMatch:Yes This is | my first DukeMatch level that I made. The idea | was from my old marathon II map which I made | for the MAC. granted.zip 21726 06-18-96 Single:No, Cooperative:No, DukeMatch:Yes This is | a dukematch level that has the layout of my | house. I find it great for Dukematch. I | suggest to explore it before you play. It has | 4 stories to it! HAVE FUN!!!!! gurka.zip 3838 06-12-96 Single:No, Cooperative:No, DukeMatch:Yes | Deathmatch level 2-3 Players hangar1.zip 9637 05-18-96 Single:No, Cooperative:No, DukeMatch:Yes hardcr1.zip 6181 06-19-96 Single:No, Cooperative:No, DukeMatch:Yes First | in a series of HARD CORE levels Fast pace, 2-4 | Player level No health cause real deathmatch | doesn't have health You will only see shotgun, | pistol, rocket launcher, and chaingun. Look | for our BLAST series for more weapons. harena.zip 30861 07-08-96 Single:No, Cooperative:No, DukeMatch:Yes This | level is a hockey arena, complete with food | stores, bathrooms, and a vent system. **To | activate the music in the level, please read | the music.txt included in this zip file** harm1.zip 22178 05-18-96 Single:No, Cooperative:No, DukeMatch:Yes | Harm1.map is the first in a (hopeful) series | of dukematch levels. I have designed this | level to be used in NOSPAWN DUKEMATCH; a | custom user.con file is included and SHOULD BE | USED WITH THIS LEVEL. Rename your current | user.con file to user.old, and THEN rename | harm1.con to user.con. (See below for more | details.) heck.zip 16689 06-20-96 Single:No, Cooperative:No, DukeMatch:Yes A Duke | Match Level for Experts ;) her_e4m1.zip 11021 05-22-96 Single:No, Cooperative:No, DukeMatch:Yes Small | level, lots of weapons, no freeze ray or | shrink ray, no exit and no monsters. This use | to be our favorite deathmatch level on | Heretic. hilltop.zip 10250 06-18-96 Single:No, Cooperative:No, DukeMatch:Yes The | goal is to keep control of the central bunker. hockey.zip 3860 05-20-96 Single:No, Cooperative:No, DukeMatch:Yes homerdm1.zip 2852 05-28-96 Single:No, Cooperative:No, DukeMatch:Yes homerdm2.zip 2882 05-28-96 Single:No, Cooperative:No, DukeMatch:Yes homerdm3.zip 1883 05-18-96 Single:No, Cooperative:No, DukeMatch:Yes horror.zip 26296 06-18-96 Single:No, Cooperative:No, DukeMatch:Yes hotel.zip 26206 05-29-96 Single:No, Cooperative:No, DukeMatch:Yes hotel3.zip 11202 05-20-96 Single:No, Cooperative:No, DukeMatch:Yes huge1.zip 7824 05-31-96 Single:No, Cooperative:No, DukeMatch:Yes My | first dukematch for Duke3d. A simple map, but | fun to play!! huge2.zip 24290 05-20-96 Single:No, Cooperative:No, DukeMatch:Yes h_ledges.zip 7213 06-06-96 Single:No, Cooperative:No, DukeMatch:Yes A level | resembling the ledges series made for Doom. | All the weapons are included and are | strategically placed to encourage the use of | all of them. While I still strive to attain | the RPG, the other weapons are just as usefull | considering their placement. icity.zip 18961 06-24-96 Single:Yes, Cooperative:Maybe, DukeMatch:Yes | Duke battles alien scum in the city. Fight | through subways, bars and restaurants. ihotel.zip 13745 05-25-96 Single:No, Cooperative:No, DukeMatch:Yes invaders.zip 52861 06-15-96 Single:Yes, Cooperative:Yes, DukeMatch:Yes You | and your friends were having a party. You were | channel serf'n when you saw OJ on the news. | When all of the sudden you see two flashes of | light one white which took out the police | station and a blue one which you soon discover | erected a force field around the city. We now | have so alien allies so you will come across | some government testing areas. But some of | transporters don't work correctly. Your | mission if you choose to accept is to get | aboard the station and nuke the stolen | shuttle. This text doc will self destruct in 5 | seconds... 4... 3... 2... 1... island10.zip 18247 05-27-96 Single:Yes, Cooperative:No, DukeMatch:No <> Duke is stranded on a remote | island where the aliens plan on constructing a | new base. Lots of secrets (try to find them | all!!), bad guys and cool rooms. There will be | at least two more levels with this theme | (coming as soon as I figure out how to compile | your own .GRP-files) ----------------------------------------------------------- Addon levels J-R path: /maps/j_r/ ----------------------------------------------------------- j1.zip 7845 06-16-96 Single:Yes, Cooperative:No, DukeMatch:No Just a | fun shoot'em-up level that has some cool | sprite pallettes and stuff... j2.zip 8494 06-16-96 Single:Yes, Cooperative:No, DukeMatch:No Just a | fun shoot'em-up level that has some cool | sprite pallettes and stuff... jenn_apt.zip 16740 05-25-96 Single:No, Cooperative:No, DukeMatch:Yes jjredsky.zip 22288 06-14-96 Single:No, Cooperative:No, DukeMatch:Yes A 4 | corner city street, with a "Holocaust" | setting. jl_aptmt.zip 16827 05-31-96 Single:No, Cooperative:No, DukeMatch:Yes A map | of my apartment with a few added rooms to the | building for dukematching. This is a revision | by popular demand. There is now a mirror in | the bathroom, and the light switches work. | *NOTE* Try sticking your finger in a power | socket!! jl_dma01.zip 3301 06-19-96 Single:No, Cooperative:Yes, DukeMatch:Yes Small | circular arena for Duke Match only. Try | shooting the center of the map with an RPG! jl_space.zip 12785 06-19-96 Single:No, Cooperative:Yes, DukeMatch:Yes | DukeMatch map in space catwalks. Don't fall | off!!. Try shooting the space shuttle with an | RPG! Also, shoot the inner walls of the | command tower! junkyard.zip 16386 06-08-96 Single:No, Cooperative:No, DukeMatch:Yes This | level is an supremely detailed representation | of a crowded Junk Yard chock full of useless | crap: Video games, contruction materials, | dumpters, cars, explosives, a car crusher, an | underwater passage, and a secret control | center inside a mysterious sentinel. justice1.zip 7067 07-09-96 Single:No, Cooperative:No, DukeMatch:Yes Fast, | uncluttered DukeMatch level with fun combat | situations. (This is an updated version. If | you have the older version, please download | this. All of the traps--such as falling into | water and lava without an escape route--have | been removed.) justin1.zip 6450 05-25-96 Single:No, Cooperative:No, DukeMatch:Yes kickass2.zip 2120 05-12-96 Single:No, Cooperative:No, DukeMatch:Yes kickbox.zip 4161 06-15-96 Single:No, Cooperative:No, DukeMatch:Yes A kick | boxing arena, complete with bleachers and | litter. Also has a locker\shower room, a | bathroom, and a lobby. Simple objective: | kickbox in the provided arena. killerst.zip 20947 06-18-96 Single:Yes, Cooperative:Maybe, DukeMatch:No You | start off in a normal niteclub which happens | to be overrun by aliens. As you exit the | niteclub you find that the whole town is | overrun by aliens!!! Time to kick some alien | ass!!!! killerv3.zip 16574 05-28-96 Single:No, Cooperative:No, DukeMatch:Yes This | level is Great for Deathmatches, I recommend | Playing over modem only. kilo10.zip 8548 06-01-96 Single:No, Cooperative:No, DukeMatch:Yes This is | my first Duke level. I have made a dozen or so | for Doom and Hexen. kilo14.zip 7088 06-12-96 Single:No, Cooperative:No, DukeMatch:Yes This is | my second Duke level. I have made a dozen or | so for Doom and Hexen. kop_p.zip 15202 06-18-96 Single:No, Cooperative:No, DukeMatch:Yes This is | a little Dukematch level that includes a | couple of houses, and a lot of pipes to crawl | through. All weapons are spread around the | place, and there's a lot of ways to get out of | each house. lava01.zip 13510 06-30-96 Single:No, Cooperative:No, DukeMatch:Yes First | level I've made, kinda cool..... lots of | "sniper" places, up high & low No RPG, or | higher weapons, to keep it even? Let me know | what you think? legoland.zip 8485 06-06-96 Single:No, Cooperative:No, DukeMatch:Yes | Dukematch only. Its a very simple level which | only took a few hours to put together and does | not employ any of those sexy features that | Duke is famous for. I just couldnt be | bothered. 8 Players might be a bit much as its | a bit 'up-close-and-personal' but whatever. | This level is a homage to one of the great | Doom][ Deathmatch levels, dm2icu.wad (I think | thats what it was called, havent played it | since the shareware version of Duke appeared). lerock10.zip 12224 05-24-96 Single:Yes, Cooperative:Yes, DukeMatch:Maybe | Based off of a dance club in Cancun, MX, Le | Rock is set in a downtown part of LA where the | club scene is hyped. You begin in the back | streets of the club area, and can explore some | of the setting which includes an opening into | a desert area known as the Lizard Pit, and | then into another building which at one point | served as hotel lobby with a little pond | filled with "fish". Entering the back area of | the club itself, you will get to explore Le | Rock all over, including the bathrooms, the | bar, the mosh pit, and the snack area. There | are also a number of secrets to be discovered. | Le Rock does contain all weapons and bonus | items. It is up to you to find them all. | Enjoy! level1.zip 49105 05-27-96 Single:No, Cooperative:No, DukeMatch:Yes This is | perhaps the best damned Doom2 level1 since the | original :) very, very, very many kool changes | for Deathmatchin'... lilpig2.zip 2004 05-20-96 Single:No, Cooperative:No, DukeMatch:Yes loyco.zip 20174 06-15-96 Single:No, Cooperative:No, DukeMatch:Yes This is | a great Level. It was designed for Dukematch. | This level ROCKS! This level is for the best | Players! lunar.zip 11916 06-07-96 Single:No, Cooperative:No, DukeMatch:Yes lunar1.zip 7787 05-18-96 Single:Yes, Cooperative:No, DukeMatch:Yes lurker1.zip 5433 06-10-96 Single:No, Cooperative:No, DukeMatch:Yes madhouse.zip 10943 06-02-96 Single:No, Cooperative:No, DukeMatch:Yes This | map is based on my house and is just plain | awesome :) ... It's not quite complete, just | like Warhouse wasn't, but then again, Warhouse | was a dumb level. I never completed it. | Madhouse, however, rocks! I have a small list | of revisions I'm already planning on... and | will add onto the list as I need to. If you | send me a message giving me a suggestion and I | like it, that'll be added to the list. So far, | the list goes as follows: madv10.zip 4091 07-18-96 Single:No, Cooperative:No, DukeMatch:Yes My | roommate and I wanted a map that was quick, | that wouldnt provide an advantage to either | Player. We like it. mall1.zip 27534 06-11-96 Single:No, Cooperative:No, DukeMatch:Yes mancar2.zip 12788 05-31-96 Single:No, Cooperative:No, DukeMatch:Yes This | level is very fast paced - trying to get the | feel of a fast heretic deathmatch - but at | times it will slow down... Recommended 2-4 | Players unless all Players are using Pentiums! mancer01.zip 8891 05-20-96 Single:No, Cooperative:No, DukeMatch:Yes This | level is very fast paced. Two Players never | really slows down but at times it will.. I | think I'm gonna recomm- end 2 - 4 Players. No | more than 4 or the level will become a total | war zone! mangler.zip 2972 05-18-96 Single:No, Cooperative:No, DukeMatch:Yes This is | my first try at a level. Best with 4 or more | people, but still cool with 2-3. Squish... markhous.zip 25824 07-02-96 Single:Yes, Cooperative:Yes, DukeMatch:Yes The | neighborhood has really gone downhill! Might | as well just nuke the whole place. Now where | did I put that nuke button... This level is | based on the original blueprints of my house | in Milwaukee, WI, USA, which are over 65 years | old (and getting pretty flaky). Hint: The nuke | button is in the "dungeon", which is where I | keep my musical instruments. martin.zip 6022 05-25-96 Single:No, Cooperative:No, DukeMatch:Yes maze.zip 5088 05-20-96 Single:No, Cooperative:No, DukeMatch:Yes Level | to Duke-Match...or cooperative(final bosses) metacity.zip 707468 05-25-96 Single:No, Cooperative:No, DukeMatch:Yes | dukematch what else... based on my first | bunker.map I included some new textures, which | makes the map more interesting..uhh metal.zip 14208 06-18-96 Single:No, Cooperative:No, DukeMatch:Yes micdm20.zip 8551 06-14-96 Single:No, Cooperative:No, DukeMatch:Yes mix.zip 40286 06-18-96 Single:Yes, Cooperative:Yes, DukeMatch:Yes Nice | (hopefully) level based on an old Doom 2 level | by myself for up to eight (definitely no less | than six) Players. Also good for single play. mobias.zip 25231 07-15-96 Single:Yes, Cooperative:Maybe, DukeMatch:Yes A | space station, complete with airlock, train, | and lots of fun stuff. moon12.zip 74479 07-21-96 Single:Yes, Cooperative:Maybe, DukeMatch:No moon | base moonbase.zip 19268 05-26-96 Single:No, Cooperative:No, DukeMatch:Yes moonlab.zip 20616 06-14-96 Single:No, Cooperative:No, DukeMatch:Yes This is | just a Beta. A full description and story- | line to come later this June. moonlab4.zip 22471 07-01-96 Single:No, Cooperative:No, DukeMatch:Yes This is | just a Beta. A full description and story- | line to come later this June. mt_duke.zip 10101 05-26-96 Single:Yes, Cooperative:No, DukeMatch:Yes This | level is both playable in single Player mode | or Dukematch. Dukematch being the best. I have | play tested it in 2-Player modem mode and it | rules! Part of the level is mountain terrain | and part is inside a secret shipping base. multi2.zip 4250 05-29-96 Single:No, Cooperative:No, DukeMatch:Yes mymap.zip 5913 05-24-96 Single:Yes, Cooperative:No, DukeMatch:No Just a | level I made up so other people could enjoy | it....:) nail.zip 18422 05-24-96 Single:Yes, Cooperative:Yes, DukeMatch:Yes This | is my first attempt to make a level. I've | included lots of secrets, weird hidden stuff | and lots of things to blow up. This level is | complete as is, but I will be working on it to | make it better. HAVE FUN! nailed.zip 23409 05-24-96 Single:Yes, Cooperative:Yes, DukeMatch:No A | building with a little of everything | inside...a subway, conveyor belts, moving | platforms, elevators, lotsa bad guys, and tons | of secrets...HAVE FUN! newart.zip 77024 05-30-96 Single:No, Cooperative:No, DukeMatch:Yes Just | two rooms, but all new graphics using the | EDITART utility. Both files must be in the | DUKE3D directory newfort.zip 17169 05-28-96 Single:No, Cooperative:No, DukeMatch:Yes This is | based on an old Doom II deathmatch level that | I had. I have tried to keep it simple and | fast. I could not remember the original | authors name so if he/she would contact me I | will include them in the credits. night1.zip 2648 05-20-96 Single:No, Cooperative:No, DukeMatch:Yes nihil01.zip 27338 05-27-96 Single:No, Cooperative:No, DukeMatch:Yes after | beating bad ass (last boss) you are informed | of one more ship comming towards earth. on the | ship is a duke nukem clone (the other Player) | ready to kill you and discredit your name.your | mission to destroy everything and every | one.ITS TIME TO KICK SOME ASS AND CHEW SOME | BUBBLEGUM AND I AM ALL OUT OF GUM. oasis.zip 34462 06-21-96 Single:Yes, Cooperative:Yes, DukeMatch:Yes A | challenging level with secrets, tricks, and | unique obstacles that must be completed. | Designed for 1-Player but supports 2-8 | dukematch and co-op. oblivion.zip 6608 06-20-96 Single:No, Cooperative:No, DukeMatch:Yes This is | a fast paced Dukematch level that will keep | you on the edge of your seat the whole game. oneway.zip 5248 05-30-96 Single:No, Cooperative:No, DukeMatch:Yes Nowhere | to hide... ourhouse.zip 298402 06-04-96 Single:No, Cooperative:No, DukeMatch:Yes Very | detailed map of our house at University, | including features such as:  Four storeys,  | Sewers,  Additional crispy artwork,  Pretty | girlies, :)  Working Microwave and Toaster,  | general crispyness. outpost.zip 6403 06-20-96 Single:No, Cooperative:No, DukeMatch:Yes My | first level. Small, designed for 2 Player | dukematch. Highly detailed. Very well done. overkill.zip 21766 06-02-96 Single:No, Cooperative:No, DukeMatch:Yes Duke | Nukem Dukematch Level 3-8 Players Wide open | level with the emphasis on FUN! All out | warfare is common, especialy around the RPG! | :) Fast & Fun with 3 Players, awesome Gut-City | with more! enjoy... panic.zip 12472 05-25-96 Single:No, Cooperative:No, DukeMatch:Yes Duke | Match park.zip 131378 06-12-96 Single:No, Cooperative:No, DukeMatch:Yes patrol.zip 10041 05-26-96 Single:No, Cooperative:No, DukeMatch:Yes | Description: This map started out as a test | for moving sectors (such as vehicles and | such). I thought it was really cool...so I | just popped Duke Starts and Items in it and | called it an "intimate" simple Dukematch | level. You want L.A.R.D. Patrol boats that | fire missles? Ok... Should be interesting to | play in... pit.zip 7163 06-18-96 Single:No, Cooperative:No, DukeMatch:Yes | Dukematch level for up to 8 Players, not too | big, lots of underwater pitwars1.zip 3391 06-20-96 Single:No, Cooperative:No, DukeMatch:Yes An | island in a pit of magma is covered in marble | columns and pillars--not many secrets playgrnd.zip 9500 07-18-96 Single:No, Cooperative:No, DukeMatch:Yes pntball.zip 20254 06-06-96 Single:No, Cooperative:No, DukeMatch:Yes A | regular sized level for MultiPlayer gaming. | Based on a paint ball building that I have | been to. But, with LOTS of really cool | features. Ideal for any number of Players. No | single Player playing supported. Very dark and | thought provoking level. prison.zip 15478 06-16-96 Single:Yes, Cooperative:Yes, DukeMatch:Yes A | prison pyramid.zip 4498 05-20-96 Single:No, Cooperative:No, DukeMatch:Yes Nothing | really exciting, but a couple of cool rooms. qtest2dn.zip 71897 06-20-96 Single:No, Cooperative:No, DukeMatch:Yes The | architecture and weapon placement of this map | is exactly the same as in qtest1dn. But the | big difference is that this uses quake grafx, | ripped by Allen H Blum of 3dRealms. It also | has more sound effects, sprite grafx, better | lighting, and a few bug fixes. You should | probably have the art file in your duke3d | directory or it might not work... quad.zip 34834 05-31-96 Single:Yes, Cooperative:No, DukeMatch:Yes My | First ever "Duke 3D", This is cool for | Dukematch so give it a try. I will be | releasing better levels in the future, so look | out! radman.zip 5674 05-25-96 Single:No, Cooperative:No, DukeMatch:Yes ramp.zip 2154 07-18-96 Single:No, Cooperative:No, DukeMatch:Yes This is | my first dukematch level. I based it on a | deathmatch level from Rise of the Triad, but | it's different enough to have some fun on. | DukeMatch recommended. rando.zip 21034 05-18-96 Single:No, Cooperative:No, DukeMatch:Yes redline1.zip 53912 06-03-96 Single:Yes, Cooperative:Maybe, DukeMatch:Maybe | This map was designed for single Player/co-op | play. Dukematch spots are in the map, but it's | rather large and you will spend alot of time | hunting. redrum.zip 42455 06-29-96 Single:Yes, Cooperative:No, DukeMatch:No Redrum | is murder backwards and thats what you'll see | if you dare to enter my level. Good luck! redsky.zip 400237 06-14-96 Single:No, Cooperative:No, DukeMatch:Yes A 4 | corner city street, with a "Holocaust" | setting. resort.zip 11392 07-18-96 Single:No, Cooperative:No, DukeMatch:Yes | DukeMatch level of a tourist resort - includes | a boat which moves around and an island. revhenge.zip 36805 07-18-96 Single:Yes, Cooperative:Maybe, DukeMatch:Maybe | On a wind swept plain stands an ancient stone | edifice - FUTTOCK's HENGE. An alien craft | crashes but it's not the first to visit earth, | they've already established a subterranean | outpost. Battle through the mayhem and destroy | their ugly leader. rmaps2.zip 10004 06-15-96 Single:Some, Cooperative:Maybe, DukeMatch:Some | RMAPS version 2.0 Includes 1 map made for | DUKEMATCH. Very clean, very little glitches. | WELL DONE. roadkill.zip 71464 06-17-96 Single:Yes, Cooperative:Yes, DukeMatch:Yes Duke | has made it back home, but his R&R is | shortlived. Some of those alien bastards | escaped his onslaught, returned to earth and | are setting up a counter-attack. To make | matters worse, they stole his girlfriend too. | The aliens have concentrated their forces in | an office building (that looks amazing like | the one I work in). We've supplied you with | enough weapons, ammo, and equipment to get the | job done. All we need is you to come in and | kick some ass. You start off over the hill | from the building. Proceed past the hill, to | the road in front of the building. Watch out | for the alien's security details that patrol | the area. If you good enough you can survive | the roadway and enter the building. Then the | fun begins. This level works well in single | Player, co-op, and dukematch modes. Pentium | speed is preferred due to the cool effects and | sprite complexity I incorporated in RoadKill. rodeo1.zip 101398 07-18-96 Single:No, Cooperative:No, DukeMatch:Yes This is | a large level set in a military prison like | area. It is specifically designed for 8 Player | Dukematching... and is not much fun for 2 | Players unless you like big levels. It focuses | on the skill of a Player... rather than the | blind luck of shooting someone. This was the | official level used in the Duke Nukem 3D Rodeo | Shootout Tournament held on July 13th, 1996. ross1b5.zip 6736 05-12-96 Single:No, Cooperative:No, DukeMatch:Yes runngun.zip 10115 05-20-96 Single:No, Cooperative:No, DukeMatch:Yes ryanb01.zip 8171 05-29-96 Single:No, Cooperative:No, DukeMatch:Yes Duke | Nukem Dukematch Level, 2 Players only! Fast | Compact Level with all weapons and a few | secrets, Watch out for my next level.. Its | AWESOME! ryancity.zip 36551 07-08-96 Single:Yes, Cooperative:Yes, DukeMatch:Yes One | of the best .MAP files out there, for Duke | Nukem 3D. a map of a street, lot's of shops, | that have appropriate textures. VERY nice | looking, it'll be BLOODY EXCELLANT for Duke | Matches, big, but not too big, quality | ASSURED. | a deathmatch level with a western outdoors | theme. It features a cool western train, a | realistic town, a river with rapids, | whirlpools and a waterfall, and plenty of | cliffs. Plus lots more. ----------------------------------------------------------- Addon levels S-Z path: /maps/s_z/ ----------------------------------------------------------- s_days.zip 20421 06-06-96 Single:Yes, Cooperative:Maybe, DukeMatch:Maybe | You are 17 year old Duke Nukem. You awaken | from your blackout to find yourself on top of | a tremendously high ledge. The alien holocaust | has hit. While in your school gym, an alien | weapon was fired at the roof of your school. | (Go figure) Did I mention that they've | butchered your best friends? Now, the aliens | are taking over the city. Luckily, you brought | your .45 to school today, and even though you | didn't get to kill the school bully, it's | gonna come in handy. Plus, you have a whole | arsenal waiting at your truck outside.) sactown.zip 12562 06-11-96 Single:Yes, Cooperative:Yes, DukeMatch:Yes A SAC | camp used for decoding transmissions from | unknown life forms in outer space. It was | established in 1998 and placed in the small | town of Morganston, a suburb of Milwaukee, | Wisconsin. It has CLUB LEAD (a sleazy bar), | and two apartments, along with the complex. sand.zip 41984 06-04-96 Single:Yes, Cooperative:Maybe, DukeMatch:Yes school.zip 30615 05-19-96 Single:Yes, Cooperative:Maybe, DukeMatch:Yes | Loosely based on an old school. screw_u2.zip 24961 06-07-96 Single:No, Cooperative:No, DukeMatch:Yes | Dukematch level. 2 - 8 Players. All the | weapons are included, and there is plenty of | ammo. Essentially, screw-u2 consists of 5 | rooms connected by 2 corridors. screwed.zip 15728 05-30-96 Single:No, Cooperative:No, DukeMatch:Yes My | first level for Duke3d and it's a wild | deathmatch ride. Just a few monsters to keep | things moving. Yes, there are 2 ways to exit | the level. Kill the boss guarding the exit | button. Or hit the exit button. scumcity.zip 56745 06-21-96 Single:Yes, Cooperative:No, DukeMatch:Yes The | aliens are really pissed and there's lots of | them. I mean lots. But there is also a hell of | an arsenal of weapons at your disposal. Don't | worry, Duke always comes out on top. ship.zip 11385 05-25-96 Single:No, Cooperative:No, DukeMatch:Yes shred.zip 7080 06-20-96 Single:No, Cooperative:No, DukeMatch:Yes shroom.zip 7430 06-12-96 Single:Yes, Cooperative:No, DukeMatch:Yes The | DukeMatch is a lot differnt than the normal | play. There are teleporters in Duke Match , | you can go to hell, another world, or just a | bad trip! siege2.zip 5223 05-20-96 Single:No, Cooperative:No, DukeMatch:Yes sinister.zip 7052 05-30-96 Single:Yes, Cooperative:Yes, DukeMatch:Yes Fast | Deathmatch level, look for hidden doors. slugfest.zip 13485 05-28-96 Single:No, Cooperative:No, DukeMatch:Yes This is | based on an old Doom II deathmatch level that | was originally made my Paul Tinsley. As the | name suggest it is a slugfest. slumcity.zip 25995 06-08-96 Single:Yes, Cooperative:Yes, DukeMatch:Yes The | aliens have decided to make one last all out | attempt to take over earth. This time they | choose the city of Slum. There are alot of | mobs in this level but the weapons are more | than enough. sluts.zip 6905 05-25-96 Single:No, Cooperative:No, DukeMatch:Yes sniper.zip 6809 06-01-96 Single:No, Cooperative:No, DukeMatch:Yes SnIpEr! | is a Duke Match level which is like a kinda | Paintball/Lasergame with bits and pieces put | here and there so you can hide behind things | and attack each other. There also is a | snipering area but your vision is limited - | You'll know what I mean when you play it songtong.zip 26234 06-15-96 Single:No, Cooperative:No, DukeMatch:Yes This | level, which actually started out as a Delta | river fighting type theme ended up being | halfway modeled after Songtong city (Now known | as pyontech) in Korea. Although it looks | nowhere as close (or as crowded) as the actual | city, I tried to follow the theme. Basically | you have 4 buildings: my favorite club (of | about 40 or 50 to choose from in about two | city blocks of the actual city), a bathroom | (Yes Korea does have Coed bathrooms in some | places), A porno book store (No they don't | have these, just thought I'd throw one in.) | And a whore house. (I was a regular at at the | "hotel" next to club exandu when they had a | decent selection to choose from). splish1.zip 6119 06-04-96 Single:No, Cooperative:No, DukeMatch:Yes Quite a | big, well conected level, with one large | outdoor area, a few small rooms, an extensive | underwater area, and some teleports. Some | interesting tactics are available:) stadium2.zip 7856 06-20-96 Single:No, Cooperative:No, DukeMatch:Yes stairs.zip 6117 06-12-96 Single:No, Cooperative:No, DukeMatch:Yes a very | small level designed ONLY for 2 Player DM stickit.zip 10182 06-08-96 Single:No, Cooperative:No, DukeMatch:Yes Some | rooms I put together, nothing special. I | recommend 2-4 Players. Kill. subcity1.zip 24810 06-16-96 Single:No, Cooperative:No, DukeMatch:Yes A | subway/cityscape DukeMatch level that sets new | standards in realism and size for Duke Nukem | 3D maps. Explore working cinemas, shopping | malls, huge subway systems, apartment blocks | and more. This level took at least 20 hours to | make (I lost count long ago ;-), so I hope you | like it! subway.zip 8733 05-27-96 Single:No, Cooperative:No, DukeMatch:Yes My | second Duke3d Deathmatch level...when I | finally hooked up with my brother for | playtesting, we Player for three hours | straight...much fun subway66.zip 13798 06-01-96 Single:No, Cooperative:No, DukeMatch:Yes | dukematch what else... based on my wellknown | maps :) I strechted the map with a subway | sector, which makes this map more funny.... | Now it's time for holidays...that rocks.. tamt1.zip 13405 06-08-96 Single:No, Cooperative:No, DukeMatch:Yes We'll | this is the first level I have actually | completed, that I thought was good enough to | upload, this level is made for those who enjoy | wasting there friends rather than getting | wasted as soon as they enter a level.....Just | check it out teleland.zip 4419 05-18-96 Single:No, Cooperative:No, DukeMatch:Yes thebase.zip 105766 06-19-96 Single:Yes, Cooperative:No, DukeMatch:Maybe | <> After surviving beach parties, | volcanic eruptions weird movie-references and | a giant Remmington Shotgunshell-box (play | Island1 if you haven't already done so), Duke | discovers that the aliens have overrun a | military base located on this island. Well, I | guess you know what happens now.... !!!!!TOTAL | CARNAGE!!!!! thefort.zip 4180 05-29-96 Single:No, Cooperative:No, DukeMatch:Yes thehole.zip 5292 07-21-96 Single:No, Cooperative:No, DukeMatch:Yes Pretty | fun DukeMatch level. hint: Go to the middle!!! | :-) themine.zip 9274 06-30-96 Single:Yes, Cooperative:Maybe, DukeMatch:Yes 2nd | level I've made, inside & outside of a Mine, | Water, Teleporters but no ending. Chain Gun, | Shotgun, Pipebombs, RPG. Let me know what you | think? thepond.zip 7321 05-20-96 Single:No, Cooperative:No, DukeMatch:Yes tikkanen.zip 22283 06-06-96 Single:No, Cooperative:No, DukeMatch:Yes timehop.zip 31311 06-23-96 Single:Yes, Cooperative:Maybe, DukeMatch:Yes | Duke travels through 2 time periods. Includes | a rain forest with an active volcano and a | river waterslide. Also comes with a desert | zone to get all sweaty in. Great for | deathmatch. tommap.zip 16409 05-31-96 Single:No, Cooperative:No, DukeMatch:Yes This is | a level I built real quick for Dukematch | *ONLY* It has all the weapons, some water, | vents, a mirror, etc... train.zip 5374 05-20-96 Single:No, Cooperative:No, DukeMatch:Yes trenches.zip 10067 05-25-96 Single:No, Cooperative:No, DukeMatch:Yes | Trenches, lots of weapons and LANDMINES | (you'll see ;) tunnel.zip 21811 06-13-96 Single:No, Cooperative:No, DukeMatch:Yes This | DM-level plays in a network of tunnels which | crosslink several small rooms and which is | surrounded by "ringtunnel" Who can find all | secrets ? (Without cheating) ty.zip 68445 07-20-96 Single:Yes, Cooperative:Maybe, DukeMatch:Yes | Duke had just finished closing up the store. | He headed off to Ty's Place for a few | brewskies and a little action; time to unwind | from the daily grind. Little did he know an | alien invasion had taken over the city he had | come to love. It's payback time! Includes | batch file. ultima.zip 5084 06-09-96 Single:No, Cooperative:No, DukeMatch:Yes unreal.zip 8399 05-31-96 Single:No, Cooperative:No, DukeMatch:Yes uptown.zip 37860 06-14-96 Single:Yes, Cooperative:No, DukeMatch:Yes Fairly | large level designed for deathmatch but has | monsters and is very challenging in single | play, lots of secret passageways. Train that | circles the town. vimdeath.zip 5874 05-25-96 Single:No, Cooperative:No, DukeMatch:Yes vrtlcty.zip 16435 05-29-96 Single:No, Cooperative:No, DukeMatch:Yes VRTLCTY | is a small part of a city made for 2-8 Players waffle.zip 3929 06-04-96 Single:No, Cooperative:No, DukeMatch:Yes A small | level,my first one :). wankies.zip 9976 06-04-96 Single:No, Cooperative:No, DukeMatch:Yes warehaus.zip 31889 07-04-96 Single:Yes, Cooperative:Maybe, DukeMatch:Yes The | Aliens have taken over a munitions warehouse | Your goal is to blow up the place by mopping | up "The boiler room." Security is on alert, so | keep it tight. warehous.zip 13623 05-25-96 Single:No, Cooperative:No, DukeMatch:Yes warped.zip 10911 05-29-96 Single:No, Cooperative:No, DukeMatch:Yes A | WARPED level for dukematch... This level is | twisted and will probably confuse you the | first twenty times you play it. However, once | you know your way around it's a different | story.... water7.zip 16473 05-20-96 Single:No, Cooperative:No, DukeMatch:Yes waterdam.zip 30208 06-22-96 Single:No, Cooperative:No, DukeMatch:Yes waterone.zip 7832 05-20-96 Single:No, Cooperative:No, DukeMatch:Yes waterway.zip 9505 05-20-96 Single:No, Cooperative:No, DukeMatch:Yes weird5.zip 1675 05-20-96 Single:No, Cooperative:No, DukeMatch:Yes western.zip 36985 06-18-96 Single:No, Cooperative:No, DukeMatch:Yes This is | a deathmatch level with a western outdoors | theme. It features a cool western train, a | realistic town, a river with rapids, | whirlpools and a waterfall, and plenty of | cliffs. Plus lots more. whore0m.zip 11364 05-25-96 Single:No, Cooperative:No, DukeMatch:Yes wingle1.zip 16755 05-29-96 Single:Yes, Cooperative:No, DukeMatch:No My | first attempt at a level. I am just releasing | this level to find out what you think of it. | Any comments, good or bad, email me. wired.zip 21829 06-24-96 Single:Yes, Cooperative:No, DukeMatch:Yes You | catch a transport after killing the Cycloid | Emperor just to get out of there, and it takes | you to an alien club- hotel wolf.zip 23491 05-25-96 Single:No, Cooperative:No, DukeMatch:Yes Duke | Nukem Dukematch Level 2-8 Players Fast Compact | Level with all weapons and a few secrets, | includes trams and a very nice carpet! yep.zip 6519 05-20-96 Single:No, Cooperative:No, DukeMatch:Yes z_trobe.zip 10618 05-29-96 Single:No, Cooperative:No, DukeMatch:Yes zoo.zip 13592 05-30-96 Single:No, Cooperative:No, DukeMatch:Yes zp.zip 11667 05-29-96 Single:No, Cooperative:No, DukeMatch:Yes An all | out multiPlayer level. Big and very suitable | for 4-6 Players. Many hidingplaces and other | fun stuff ----------------------------------------------------------- Files that can change the way the game works path: /patches/ ----------------------------------------------------------- dron2dop.zip 427542 21-07-96 The new and improved drone 2 dopefish | conversion. This patch changes the Duke3D | drone enemy into the Dopefish from Duke Nukem | 1. dukemp5.zip 318161 30-05-96 MP5K add-on for Duke Nukem 3d. Even up the odds | and get your own back on those alien scumbags | ! This add-on replaces your poxy automatic | pistol with a cool H&K MP5K sub-machine gun. nuke3d.zip 377260 22-07-96 Devastating .CON files to add nuclear weapons to | DUKE-3D 1.1. You'll wonder how you could've | lived (or died) without 'em! ubduke10.zip 55359 3-05-96 Ultra Bloody Duke Launcher v1.0 ----------------------------------------------------------- Duke3D related programs. path: /programs/ ----------------------------------------------------------- artview3.zip 20461 19-07-96 Artview takes either a group file (.GRP) or an | art file (.ART) and tries to read the tiles | within the file. dmatch12.zip 15663 22-07-96 A Duke Nuke'em 3D DukeMatch launcher. Includes | many nifty features like - Specify | Episode/Level /Skill, Select external .MAP | files and Edit CommBat Macros. dned106.zip 113645 18-07-96 The frontend for DUKE NUKEM 3D and BUILD. ec20beta.zip 113384 22-07-96 Charlie Wiederhold's .CON file editor. fixwd2mp.zip 20408 18-06-96 Designed to fix those HOM you sometimes get when | using WAD2MAP to convert Doom WAD files to | Duke3D MAP files. gwave303.zip 464336 20-07-96 GoldWave is a digital audio editor for Windows | 3.1. It has realtime oscilloscopes, | intelligent editing, and numerous effects such | as echo, flange, distortion, mechanize, and | reverse. mapextnd.zip 24594 23-06-96 With MapTrans, you can create levels any size | you want - limited only by your patience and | endurance. maps10.zip 18686 11-07-96 Now you can start your .MAP, .RTS, .CON in | DukeNukem with the configuration that you | want. This program manages the files and | parameters of the game for you, much faster | than using SETUP.EXE or command line | parameters... | winrts.zip 17830 20-07-96 A windows utility program for RTSMaker. Makes it | very easy to make sound (RTS) files for | Duke3D. Will allow you to select .Wav or .voc | files to use for an RTS file ----------------------------------------------------------- Remote Ridicule. Insult your opponents verbally! path: /rts/ ----------------------------------------------------------- rtsfaq.txt 16855 22-07-96 Answers for frequently asked questions about | RTS files. whatsrts.txt 2092 20-07-96 What is RTS ? This file tells you ace.zip 396084 21-07-96 No Description adam8.zip 166701 21-07-96 No Description akirarts.zip 534688 21-07-96 No Description altmote.zip 1363306 21-07-96 AltMote.zip contains 6 new remote ridicule files | (60 differents sounds in all) for rise of the | triad. Sounds are well-known quotes from | various movies. Download it today for remote | ridicule needs! andrew.zip 232821 21-07-96 No Description aod.zip 346437 21-07-96 No Description armyodrk.zip 444226 21-07-96 A ROTT sound file from ARMY OF DARKNESS. Shop | smart...Shop S-Mart! cool stuff. arnie.zip 139667 21-07-96 No Description bill.zip 262701 21-07-96 No Description brian.zip 187705 21-07-96 No Description bugs.zip 103004 21-07-96 No Description charren.zip 166975 21-07-96 No Description chump.zip 227729 21-07-96 No Description coopblue.zip 114927 21-07-96 Its particularity is that it's in FRENCH, and | its made specificaly for the cooperative | games. F1: "Stop! Ne bouges plus!" F2: | "Suis-moi, je passe en premier" F3: "Mais | aprŠs toi, mon cher. Je te suis!" F4: "Chacun | de son c“t‚, feux crois‚s!" F5: "File | indienne, maintenant!" F6: "Dos … dos, | maintenant!" F7: "Position lat‚rale c“te … | c“tte, maintenant!" F8: "J'ai besoin de | munition" F9: "Haaa! Je suis touch‚ | s‚rieusement.. J'ai besoin d'un medi-kit!" | F10: "Recules! Retranchons-nous!" crampto1.zip 330578 21-07-96 No Description dancool1.zip 302436 21-07-96 No Description decoys.zip 148103 18-07-96 No Description decoys2.zip 275932 21-07-96 No Description decoys3.zip 205345 21-07-96 No Description doug3.zip 269912 21-07-96 No Description dugmix1.zip 607941 21-07-96 No Description dugmix1.zip 607941 21-07-96 No Description dugmix2.zip 349105 21-07-96 No Description duke2.zip 126150 21-07-96 No Description duke2rts.zip 143889 21-07-96 When I got the sharware version of Duke, I | thought the rts file was pretty cool. But now, | after countless Dukematches, I am sick of it. | So, this is my solution THE DUKE NUKEM RTS #2. | All the voices are of Duke Nukem himself. I | hope everyone likes it. duke4d.zip 148332 21-07-96 No Description dukeoft.zip 210707 21-07-96 No Description exodus.zip 492606 21-07-96 No Description fart.zip 490768 21-07-96 No Description fmj.zip 396589 8-07-96 No Description hawkfan.zip 185250 21-07-96 No Description hiphop.zip 1424996 21-07-96 .RTS FILE FOR DUKE NUKEM AND RISE OF THE TRIAD! | CYPRESS HILL,SNOOP DOG,FUGEES AND SCARFACE | SAMPLES, PERFECT FOR DUKEMATCH! hwar2.zip 162760 21-07-96 No Description jcarrey.zip 269733 8-07-96 No Description jeff2.zip 639844 21-07-96 Just a bunch of stuff i had on the drive. Hope | you all like this one. jeff3.zip 221680 21-07-96 No Description jrrts.zip 568678 21-07-96 No Description killer.zip 280382 21-07-96 No Description laugh.zip 163506 21-07-96 No Description madduke.zip 234833 11-06-96 This is an RTS file based on the default Duke | VOC files. I've filled the 10 RTS slots with | some catchy phrases made by cutting and | pasting parts of the originals with GoldWave. | Slots where I couldn't think of anything are | filled with unmodified sounds. What could be | better in a Dukematch game than Duke running | around singing Born to be Wild? matt5.zip 292981 21-07-96 No Description mix1.zip 260944 21-07-96 No Description mr_bean.zip 192393 21-07-96 No Description owar2.zip 139877 21-07-96 No Description pissed.zip 174322 21-07-96 ****F1: "DIE YOU SON OF A BITCH!" ****F2: "BLOW | IT OUT YOUR ASS!" ****F3: "SUCK IT DOWN!" | ****F4: "HEA HEA HEA, WHAT A MESS!" ****F5: | "EAT SH*T AND DIE!" ****F6: "LET GOD SORT EM | OUT!" ****F7: "DUKE NUKEM MUST DIE!" ****F8: | "WHAT, THERE'S ONLY ONE OF YOU?" ****F9: | "YOU'RE PISSIN' ME OFF!" ****F10: "IT'S DOWN | TO YOU AND ME YOU ONE EYED FREAK!" porky.zip 146948 21-07-96 No Description prism.zip 186370 21-07-96 No Description rage.zip 591912 21-07-96 No Description red_neck.zip 543207 21-07-96 No Description redwarf.zip 296008 21-07-96 No Description retas.zip 760220 21-07-96 No Description rns2.zip 205459 21-07-96 No Description robsound.zip 200397 21-07-96 No Description rockin.zip 163422 21-07-96 No Description simon.zip 210162 21-07-96 No Description stoned.zip 1193130 21-07-96 No Description stooges.zip 177716 21-07-96 Here's another great .RTS file, this one from | the 3 STOOGES, good for taunting opponents! stuff.zip 450644 21-07-96 No Description techno.zip 508398 21-07-96 No Description the_best.zip 401046 21-07-96 No Description waka.zip 178753 21-07-96 No Description ----------------------------------------------------------- Tutorials: everything from gameplay to editing path: /tutorial/ ----------------------------------------------------------- klaus\ Klaus Breuer's UnOfficial Duke3 Editing FAQ. mike\ Various files from Mike Miller's Duke3D page, tempest\ Tempest's BUILD Tutorial, a series of articles. tyler\ Tyler Matthews' tutorial series, in HTML. buildts.txt 12667 23-07-96 BUILD Troubleshooter by Michael Mittag. conhack.txt 30789 22-07-96 The Unofficial Duke 3D .con file hacker's guide. d3dsound.txt 15682 3-02-95 Duke Nukem 3D Soundlist by Dave Atwater. editart1.txt 2212 23-07-96 A short guide to using EDITART. glass.zip 1403 19-07-96 How to make breakable glass in Duke3D. jgpal.txt 2025 17-02-95 Pallette colors for Duke 3D. multiflr.zip 5042 19-07-96 Mutiple floors in the same space (with .map). palette.txt 3828 8-02-95 Jim's Mini-FAQ on Duke3D Palette Version 1.0. revenge.zip 138156 8-07-96 "How did you do did it?". With .map etc. run.txt 2166 13-06-96 This batch file allows you to run your map files | from the command line and still have your | monsters present. sliding.zip 3279 19-07-96 How to Create Sliding Doors. subway.zip 2639 19-07-96 How to make a subway with Duke 3D build editor. swinger.zip 2948 19-07-96 Swinging Door Tutorial V1.0. With .map. tiletex.txt 6078 28-05-96 Duke Nukem 3D Tile Reference v0.2b ----------------------------------------------------------- Klaus Breuer's UnOfficial Duke3 Editing FAQ. path: /tutorial/klaus/ ----------------------------------------------------------- editing.txt 272244 18-07-96 v1.2 of Klaus Breuer's UnOfficial Duke Nukem 3D | Editing FAQ. This is an excellent reference | and a 'must-read' if you plan to make your own | levels. museum.map 67642 26-06-96 This file accompanies Klaus's Editing FAQ. museum.prn 15494 5-07-96 This file accompanies Klaus's Editing FAQ ----------------------------------------------------------- Various files from Mike Miller's Duke3D page, path: /tutorial/mike/ ----------------------------------------------------------- advice.txt 3550 22-07-96 Simple Game-Play Advice. beatboss.txt 2017 22-07-96 How to Beat the Bosses. cheats.txt 1596 22-07-96 V1.3d Shareware Cheats Codes. controls.txt 1854 22-07-96 Notes on Input Devices. funthing.txt 11670 22-07-96 Fun Things to Do and See. readme.txt 99 22-07-96 A note about the source of these files. secrets.txt 25716 22-07-96 Secrets and Bonuses! strategy.txt 47021 22-07-96 Game-Play and DukeMatch Strategies. weapons.txt 5555 22-07-96 Weapon Info ----------------------------------------------------------- Tempest's BUILD Tutorial, a series of articles. path: /tutorial/tempest/ ----------------------------------------------------------- bridges.map 842 25-05-96 Lesson 9 : Making bridges (MAP file) bridges.txt 2203 25-05-96 Lesson 9 : Making bridges door9.map 3730 15-05-96 Lesson 4 : Star Trek doors (MAP file) door9.txt 1659 15-05-96 Lesson 4 : Star Trek doors door20.map 3198 15-05-96 Lesson 2 : Making doors that move up (MAP file) door20.txt 2561 16-05-96 Lesson 2 : Making doors that move up door23.map 2698 15-05-96 Lesson 3 : Making swinging doors (MAP file) door23.txt 2330 22-06-96 Lesson 3 : Making swinging doors door26.map 3922 15-05-96 Lesson 5 : Split Star Trek doors (MAP file) door26.txt 1606 15-05-96 Lesson 5 : Split Star Trek doors dukeqna.txt 5496 22-07-96 Build Questions and Answers duketips.txt 3193 22-07-96 Tips on Designing Duke levels lights.map 838 2-06-96 Lesson 11 : Making light switches (MAP file) lights.txt 1607 2-06-96 Lesson 11 : Making light switches mirror.map 3758 16-05-96 Lesson 6 : Making mirrors (MAP file) mirror.txt 1704 16-05-96 Lesson 6 : Making mirrors skywin.map 3466 1-06-96 Lesson 10 : Making sky windows (MAP file) skywin.txt 3710 1-06-96 Lesson 10 : Making sky windows teleport.map 1042 18-05-96 Lesson 8 : Making teleporters (MAP file) teleport.txt 1620 18-05-96 Lesson 8 : Making teleporters water.map 746 18-05-96 Lesson 7 : Making water (MAP file) water.txt 3012 18-05-96 Lesson 7 : Making water windows.map 2274 14-05-96 Lesson 1 : Making glass windows (MAP file) windows.txt 1259 14-05-96 Lesson 1 : Making glass window ----------------------------------------------------------- Tyler Matthews' tutorial series, in HTML. path: /tutorial/tyler/ ----------------------------------------------------------- camera.htm 2808 07-20-96 Illustrated tutorial on making cameras. convey.htm 1774 06-18-96 Illustrated tutorial on making conveyer belts. cops.htm 2381 07-06-96 Illustrated tutorial on making recon cars. crack.htm 3499 06-17-96 Illustrated tutorial on making exploding cracks. doors.htm 2826 07-07-96 Illus. Tut. on floor, ceiling, and split doors. dukefaq.htm 11143 07-07-96 A Frequently Asked Questions list. duketxt.htm 10869 07-07-96 A Frequently Asked Questions list (no graphics). elevator.htm 2781 06-18-96 Illustrated tutorial on making elevators. equake.htm 2718 06-21-96 Illustrated tutorial on making earthquakes. lights.htm 2171 06-18-96 Illustrated tutorial on making lightswitches. mirrors.htm 3011 06-18-96 Illustrated tutorial on making mirrors. platform.htm 2066 07-07-96 Illustrated tutorial on elevator platforms. qa.htm 4659 07-04-96 General Questions and Answers. rotate.htm 2727 06-18-96 Illustrated tutorial on rotating sectors. seref.htm 22827 07-06-96 Sector Effector reference guide. slide.htm 4265 06-18-96 Illustrated tutorial on making sliding doors. stref.htm 14588 07-07-96 Sector Tag Reference Guide. subway.htm 2665 06-18-96 Illustrated tutorial on making subways. swngdoor.htm 4454 06-18-96 Illustrated tutorial on making swinging doors. teleport.htm 2007 06-18-96 Illustrated tutorial on making teleporters. updorlt.htm 3522 07-06-96 Illustrated tutorial on Up Open Door Lights. water.htm 2373 07-01-96 Illustrated tutorial on making Water Sectors. 3drealms.gif 3758 05-26-96 build.gif 1137 05-26-96 camera1.gif 2755 07-20-96 camera2.gif 3048 07-20-96 camera3.gif 1569 07-20-96 camera4.gif 5874 07-20-96 camera5.gif 6447 07-20-96 camera6.gif 6306 07-20-96 camera7.gif 6447 07-20-96 camera8.gif 1774 07-20-96 convey1.gif 2643 06-05-96 convey2.gif 4189 06-05-96 cops1.gif 2512 07-06-96 cops2.gif 4475 07-06-96 cops3.gif 12499 07-06-96 crack1.gif 3165 06-17-96 crack2.gif 2588 06-17-96 crack3.gif 18113 06-17-96 door1.gif 3519 05-26-96 door2.gif 2140 05-26-96 duke.gif 3924 05-26-96 duke1.gif 23654 05-27-96 elevatr1.gif 2750 05-27-96 elevatr2.gif 5639 05-27-96 elevatr3.gif 16101 05-27-96 elevatr4.gif 10501 05-27-96 equake1.gif 3320 06-18-96 equake2.gif 28172 06-18-96 equake3.gif 4857 06-18-96 faq.gif 1176 01-30-96 lights1.gif 8213 05-27-96 lights2.gif 3002 05-27-96 maps.htm 1603 07-05-96 mirror1.gif 3376 06-17-96 mirror2.gif 11135 06-17-96 mirror3.gif 11392 06-17-96 mirror4.gif 9277 06-17-96 mirror5.gif 12491 06-17-96 mirror6.gif 2555 06-17-96 new.gif 980 07-06-96 pig.gif 3148 06-10-96 pltform1.gif 3382 07-07-96 pltform2.gif 20002 07-07-96 pltform3.gif 3499 07-07-96 rotate1.gif 3655 06-05-96 rotate2.gif 3031 06-05-96 se.gif 1086 06-10-96 slide1.gif 4037 06-09-96 slide2.gif 3149 06-09-96 slide3.gif 3116 06-09-96 slide4.gif 2566 06-09-96 slide5.gif 2895 06-09-96 slide6.gif 2897 06-09-96 slide7.gif 2223 06-09-96 slide8.gif 3084 06-09-96 ssref.htm 851 06-18-96 st.gif 1235 07-07-96 subway1.gif 4297 05-27-96 subway2.gif 2483 05-27-96 subway3.gif 6185 05-27-96 swngdor1.gif 2316 05-27-96 swngdor2.gif 2891 05-27-96 swngdor3.gif 2883 05-27-96 swngdor4.gif 3212 05-27-96 swngdor5.gif 1909 05-27-96 swngdor6.gif 2024 05-27-96 telport1.gif 3781 05-27-96 telport2.gif 4656 05-27-96 update.gif 1105 07-07-96 updorlt1.gif 3031 07-06-96 updorlt2.gif 4400 07-06-96 updorlt3.gif 6201 07-06-96 updorlt4.gif 5127 07-06-96 updorlt5.gif 4972 07-06-96 water1.gif 3390 05-28-96 water2.gif 5089 07-01-96 ----------------------------------------------------------- Unzipped tree path: /unzipped/ ----------------------------------------------------------- maps\ Add-on levels (unzipped) ----------------------------------------------------------- Add-on levels (unzipped) path: /unzipped/maps/ ----------------------------------------------------------- a_i\ Addon levels A-I (unzipped) j_r\ Addon levels J-R (unzipped) s_z\ Addon levels S-Z (unzipped) ----------------------------------------------------------- Addon levels A-I (unzipped) path: /unzipped/maps/a_i/ ----------------------------------------------------------- 1trc\ Single:Yes, Cooperative:Yes, DukeMatch:Yes | Hearing reports of trouble down at the | research center, your worst fears are | confirmed as you step out of your car... This | is primarily a DukeMatch level, but you can | play it on your own as well - and it's not too | easy... 2story\ Single:No, Cooperative:No, DukeMatch:Yes Some | sort of weird building in space. The building | consists of 2 floors. Pretty small, great for | DukeMatch. 2-4 players would be ideal. 3arenas\ Single:No, Cooperative:No, DukeMatch:Yes 3 large | rooms, filled to the brim w/ammo and weapons! | (Like?)...2 ways out of each...No way to hide | in a corner (There aren't any)...Buncha secret | rooms, too...Good Luck, Ace! 4build\ Single:No, Cooperative:No, DukeMatch:Yes Lots of | dukematch levels are out there now... and i | whipped this level up real quick to provide | fast and furious frags ! the frag count should | top the scale with this one ! I also included | a pre pre beta of the sequel to Eclipse (title | unkown for now) aarena7\ Single:No, Cooperative:No, DukeMatch:Yes Medium | size map, lots of variety and action. A death | at least once/min guarenteed! airmobil\ Single:No, Cooperative:No, DukeMatch:Yes alcatraz\ Single:Yes, Cooperative:No, DukeMatch:No You are | put in Alcatraz by the pig cops after they | took over earth and dumped oil under the | building and on top of the cells. (Notice the | gas leaking from the roof of your cell.) Your | mission is to kill all pig cops and make it to | the end. Also comes with a wrestling ring map. allwest\ Single:Yes, Cooperative:No, DukeMatch:Maybe This | is my first level. I've created my office | building but I thought it was small so I kept | adding to it. Now it's large. This level has | most of the weapons and a few secrets. So try | it alpha\ Single:No, Cooperative:No, DukeMatch:Yes Small | Dukematch level. 2-4 Players recommended. angel1\ Single:No, Cooperative:No, DukeMatch:Yes | Relatively small map with an underwater area. | It includes all weapons. The whole thing was | based on a small Doom WAD that I never | released but was extremely much fun to play, | especially with 3+ Players. For 8 Players it | would have been too small though, so I added | an underwater area, as well as some airducts | as escape routes :) aqua1\ Single:Yes, Cooperative:Yes, DukeMatch:Yes This | is my first Duke level in a series of related | levels. In the end these will be a seamless | episode of at least six or more levels. Find | the Mini Aqua sub and get your ass out of | there as soon as possible. aqua2\ Single:Yes, Cooperative:Yes, DukeMatch:Yes You | have arrived in the stolen mini-sub and now | you must fight your way to gain entrance to | the experimental battle sub which will take | you to the Island Prison in Aqua3.map arena\ This is basically a level I made in 3 hours just | so I can say I released something until my big | single player level comes out. Watch for it, | it's a major subway system. Anyway this level | is built for 8 player dukematch where people | rush for weapons and start with them. Stay | alive.. it's like Stadium on steroids. armgdn\ Single:No, Cooperative:No, DukeMatch:Yes This is | the first real one I did and it is implemented | for dukematch best played with 2 to 4 Players, | but there are 8 starts. It is a small map with | a lot of ways to escape the enemy. Have fun | with it, and let me know what you think about | it, (even if you did not like it) so that the | next one I'll do would be better. assault\ Single:No, Cooperative:No, DukeMatch:Yes Very | fast paced DukeMatch. Best with respawn. Your | goal is to get to the bunker and hold it. atlantis\ Single:Yes, Cooperative:Maybe, DukeMatch:No What | really was the lost city of Atlantis? Some | legends report tales of flying lizards and | green monsters. Could it have been a listening | post for the alien invasion Duke battled... attack3\ Single:No, Cooperative:No, DukeMatch:Yes badcity\ Single:No, Cooperative:No, DukeMatch:Yes Full | cityscape. Very detailed. NOT a "FIRST" map. badmafa\ Single:Yes, Cooperative:Yes, DukeMatch:Yes This | is a very surreal world where many places have | no reason for existing, however it works great | as a deathhmatch level. Give it a try and see | what I mean bang\ Single:No, Cooperative:No, DukeMatch:Yes It's | just a place. A few rooms and secrets and | guns! Good for a dukematch level. bartd3d\ Single:No, Cooperative:No, DukeMatch:Yes THIS IS | MY FIRST DUKE3D DEATHMATCH LEVEL SO IT | PROBABLY SUCKS BUT WHAT THE HELL. PROB BEST | FOR TWO Player. bartmap1\ Single:No, Cooperative:No, DukeMatch:Yes THIS IS | CONVERTED FROM DOOM2 MAP01. I WIPED OUT | EVERYTHING AND STARTED WITH A SHELL. IT IS AN | AWESOME DUKEMATCH LEVEL. I ADDED TONS OF STUFF | AND SOME NEW ROOMS. THE SWIMMING POOL IS A | COOL EFFECT. bartmap2\ Single:No, Cooperative:No, DukeMatch:Yes This | started out as a conversion of Doom2's map07 | but it kept crashing. So I rebuilt the whole | thing it looks pretty awesome. It's for | dukematch only bartmap3\ Single:No, Cooperative:No, DukeMatch:Yes Awesome | dukematch level with nice underwater fighting | arena. bartmap4\ Single:No, Cooperative:No, DukeMatch:Yes Awesome | dukematch level. Mainly 2 Player. bartmap5\ Single:No, Cooperative:No, DukeMatch:Yes Awesome | dukematch level. The idea came from another | level that was a doom conversion, This one | plays real good. bases\ Single:No, Cooperative:No, DukeMatch:Yes A medium | sized deathmatch level that was designed for 2 | Players of teams of 2 or 4. Each team or | Player will ocupy one base. Includes an auto- | matic missile cannon that shoots at all the | Players and a switch underwater the | deactivates and activates it. I put incredible | detail, time, and effort into this level so I | hope you enjoy it. bh4\ Single:No, Cooperative:No, DukeMatch:Yes bigcity\ Single:No, Cooperative:No, DukeMatch:Yes Cool | deathmatch level in a city setting. Includes; | Bar, Arcade, Hotel, Subway, Movie theater, | Cool Secrets. Undergrond sewer, Pools, Sniper | Ledges and much more! blade\ Single:Yes, Cooperative:Yes, DukeMatch:Yes | Downtown Los Angeles, 2019. Throngs of people, | flickering neon signs and traffic jams. It's | the world of BladeRunner. blast\ Single:Yes, Cooperative:Yes, DukeMatch:Yes First | in a series of levels. Fast paced. 2-4 Player. | Many weapons, no shrinker and freeze gun. | Enjoy the open area or the inside. Either way, | you'll get BLASTed. blitz\ Single:No, Cooperative:No, DukeMatch:Yes block\ Single:No, Cooperative:No, DukeMatch:Yes City | block layout with several buildings and a | sewer... blockwar\ Single:No, Cooperative:No, DukeMatch:Yes Well, we | wanted to make the level that had great | apartment to apartment fighting, like the | blockwar "Judge Dredd." Of course we added | from there. boogy\ Single:No, Cooperative:No, DukeMatch:Yes This | level was an attempt to make the ultimate Duke | Deathmatch for two Players over the modem or | whatever. Pretty cool stuff. It's four corners | of a city, each corner with a different theme. boom\ Single:Yes, Cooperative:No, DukeMatch:No VERY | good single Player level, lots of cool | booby-traps and explosions. PLEASE PLEASE DO | NOT CHEAT!!! This level was designed and | balanced out to be juts right. So, i urge you, | PLEASE DO NOT CHEAT! Also, if you dont like | the level, just try going through the yellow | door ... you'll see why :) bradco3\ Single:No, Cooperative:No, DukeMatch:Yes This is | a DM level that's based off of two different | subways. There's a bar, hotel, escalator, | pool, hot-tub, and lots of air vents....... | The lower subway will move by presure points | placed on the map so if you keep moving you | might squish your enemy..... bradco4\ Single:No, Cooperative:No, DukeMatch:Yes This | map's setting is based off the explosion of a | condemmed building, which then places Duke to | find the person behind this.... There's a | firestation, and a police station, and 2 | moving moving firetrucks, and an ambulance. | The moving help make a realistic enviroment | for a dukematch. brawl\ Single:No, Cooperative:No, DukeMatch:Yes It's an | all out war on deathmatch. Find the secret | places with things and kick the opponent's | butt! My first Duke Nukem level !!!!! bridges\ Single:No, Cooperative:No, DukeMatch:Yes A very | different dukematch level (but oh so fun) bunker2\ Single:No, Cooperative:No, DukeMatch:Yes bunker10\ Single:No, Cooperative:No, DukeMatch:Yes | dukematch for phun bvarkmap\ Single:No, Cooperative:No, DukeMatch:Yes canyon\ Single:No, Cooperative:No, DukeMatch:Yes Simple | little dukematch level, nice size for 2 | people, gets crowded with more than 4 or 5. | Lots of opportunities to be sneaky :). It's | not very complicated but I put alot of work | into making it look nice. canyonxl\ Single:No, Cooperative:No, DukeMatch:Yes Perfect | size map for modem play, tons of action. Now | with more fair re-appear spots carl1\ Single:No, Cooperative:No, DukeMatch:Yes casper\ Single:Yes, Cooperative:No, DukeMatch:Yes A near | perfect replica of the house in Casper, | Wyoming that I grew up in. Note the computer | on the dining room table. It is a vintage | Commodore 64 (what I cut my teeth on in the | early '80's.) Better for Deathmatch than | single Player. Basically this level is | dedicated to my bro-man Dan who grew up in | this house with me. The house was built in the | 1930's. Yes, we even had a pinball machine in | the basement. 1965 Dodge City, by Gottlieb. castle\ Single:No, Cooperative:No, DukeMatch:Yes castle2\ Single:No, Cooperative:No, DukeMatch:Yes Duke | Nukem Dukematch Level 2-8 Players Large level | good for 4+ Dukematch. Castle with moat and a | few secret rooms. castlef1\ Single:No, Cooperative:No, DukeMatch:Yes cave\ Single:No, Cooperative:No, DukeMatch:Yes Series | of Duke Match Caves, Meant for 4+ Players! The | level is very dark, and very large. cement\ Single:Yes, Cooperative:No, DukeMatch:Yes this is | my first attempt at a Duke3D level. I made the | 'wet cement' by complet accident. (pretty | cool, i think...) Tell me what YOU think of | this. chekrbrd\ Single:No, Cooperative:No, DukeMatch:Yes chevy\ Single:No, Cooperative:No, DukeMatch:Yes Strip | Club,Adult Book Store Type Place. With | Traps,Hiding Spots,Everything a Good Death | match Level Needs =-) chicken\ Single:No, Cooperative:No, DukeMatch:Yes This is | my first Duke level converted from the level | of the same name in my COBUG: In The Begining | .WAD file for DOOM, DOOM 2, and Heretic. city\ Single:No, Cooperative:No, DukeMatch:Yes citylit\ Single:No, Cooperative:No, DukeMatch:Yes Just a | "SIMPLE" (my second) duke-match level | ;-))))))) club\ Single:No, Cooperative:No, DukeMatch:Yes coc\ Single:No, Cooperative:No, DukeMatch:Yes After | noticing a huge lack of quality DukeMatch | levels that are on the reg version of Duke 3D | (exception of Freeway which rocks), I decided | to go about the task of designing a level that | my friend and I would enjoy playing. The | result is coc.map: City of Carnage. This level | includes all of the things that make Duke 3D | one of the coolest games of all time: slopes, | billboards, glass, mirrors, cool lighting | effects, demo cameras, maskable walls, | transparency, and two sprite bridges. My | friend and I averaged about 20-25 frags each | for a 20 min game. That's works out to about a | frag every 30 seconds, which means that it's | definately not boring. If you are sick of the | numerous Doom wad conversions being done for | Duke 3D (if you want to play Doom levels then | play them on Doom already!) then I think you | will be very pleased with this level. concert2\ Single:No, Cooperative:No, DukeMatch:Yes This is | a condemned concert arena, where, believe it | or not, some idiot is putting on a concert. | Don't say I didn't warn you. It's in the | spirit of some of the original city levels on | Duke. Plenty of explosives and explosions. Oh | yeah. congo4\ Single:No, Cooperative:No, DukeMatch:Yes corprate\ Single:No, Cooperative:No, DukeMatch:Yes corridor\ Single:No, Cooperative:No, DukeMatch:Yes Two | underwater corridors one close to the other. | Run to find a scuba gear and then try shot | your opponent before you run out of air. | Better played with no respawn. crash4\ Single:Yes, Cooperative:No, DukeMatch:Yes Just a | simple level I made while learning some of the | basics in BUILD. My first Duke map, that I | kept adding stuff to. crtyrad\ Single:No, Cooperative:No, DukeMatch:Yes Medium - | Large 3 Player or more deathmatch only map. d2map11\ Single:No, Cooperative:No, DukeMatch:Yes Doom2 | map 11 converted and enhanced for Duke3D. My | favorite Doom2 level, and it rocks in Duke ;> | Not just a bunch of slapped on textures | either, this is a GOOD map, and makes for an | EXCELLENT deathmatch level. Don't let the lava | scare you. Besides three pairs of boots and a | jetpack, as long as you hop around you won't | take much damage. Plus, it's much easier to | avoid the lava than in the doom version | anyway. d3darena\ Single:No, Cooperative:No, DukeMatch:Yes | Basically, its rooms ranging around a central | arena, with a few ledges jutting into the main | area...the layout provides some room to fight | in, some hallways and nooks for ambushes and | chases, and the ledges provide quick access to | the main area (be prepared to lose up to 15 | life when you leap, though). The design also | makes the strongest weapons the hardest to | get, with the RPG and Devastator (shrinker, | steroids, and jetpacks aren't in the level by | design) taking a while to grab, although some | quick leaps can net you both the devastator | and the rpg and some tripbombs. Try it, you'll | like it. d3drill\ Single:No, Cooperative:No, DukeMatch:Yes My first | dukematch for Duke3d. Awesome lighting and a | great layout! damn\ Single:No, Cooperative:No, DukeMatch:Yes dans\ Single:No, Cooperative:No, DukeMatch:Yes danzig\ Single:No, Cooperative:No, DukeMatch:Yes If you | don't know the DANZIG levels, then you must | have been under a rock the past few years. | There are a few small changes from the | original because Duke doesn't allow for lifts | to come down and return back to half way up. | (At least I haven't figured it out yet.) I | suggest playing this with monsters on. Watch | it! Those guys are nasty. danzig02\ Single:Yes, Cooperative:No, DukeMatch:Yes If you | don't know the DANZIG levels, then you must | have been hiding under a rock the past few | years. There are a few small changes from the | original in that there are more weapons to | choose from and texture changes. The exit is | handled differently because of the difference | between lifts in DOOM and DUKE. danzig06\ Single:Yes, Cooperative:No, DukeMatch:Yes The | DANZIG WADS are the best that DOOM2 has to | offer and they are no different with DUKE3D. | This series offers high speed non-stop action | that will make even the most grizzled DUKE | veteran faint of heart. Try it but don't say I | didn't warn you! This MAP is my personal | favourite in the series. danzig09\ Single:No, Cooperative:No, DukeMatch:Yes If you | don't know the DANZIG levels, then you must | have been hiding under a rock the past few | years. There are a few small changes from the | original in that there are more weapons to | choose from and texture changes. However I | think I almost converted this one exactly (or | pretty damn close). darkhart\ Single:Yes, Cooperative:Yes, DukeMatch:Yes Castle | DarkHart was designed for a wild DukeMatch, no | holds barred!!! However the avid DN fan can | also play a single Player match. dayoff\ Single:Yes, Cooperative:Yes, DukeMatch:Yes It's | Duke's day off so he's heading to the bar. Can | ya guess what happens next? Yup, he stumbles | into another one of those pesky alien bases. | Day off or not, Duke's gotta take it out. | (okay I'm not a writer, so sue me). dblspace\ Single:Yes, Cooperative:No, DukeMatch:Yes Make | sure you look out for lots of little hidey | holes, and items in hard to see places. I'll | even give you a hint... all the one-way walls | are a little bit darker than the walls around | it. There is also at least one of every item, | except for the protective boots and jetpack. | The tripmines are hidden in the sneakiest | places I could think of. I tried to make it so | that you have to do some extra work or place | yourself in danger to get the more powerful | weapons, ammo for the powerful weapons is also | fairly scarce... get ready to do lots of | Duking it out(pun intended) with the small | weapons. Be careful grabbing that RPG. :) | There are monsters in there, but I only threw | them in to make 2 Player DM more intresting. deflev\ Single:Yes, Cooperative:Yes, DukeMatch:No walk | around kill some stuff find the blue key take | a leap of faith defpunk\ Single:No, Cooperative:No, DukeMatch:Yes demi\ Single:No, Cooperative:No, DukeMatch:Yes demolish\ Single:No, Cooperative:No, DukeMatch:Yes desslit\ Single:No, Cooperative:No, DukeMatch:Yes Just a | "SIMPLE" duke-match level ;-))))))) dethtiny\ Single:No, Cooperative:No, DukeMatch:Yes Death - | its your destiny! devmap9\ Single:No, Cooperative:No, DukeMatch:Yes this is | basicly a space version of ledges.. it is | meant for more then 2 Player dukematch. This | is devmap8 without the water and a few new | things added. dfactory\ Single:No, Cooperative:No, DukeMatch:Yes Perfect | size map for modem play, tons of action. Lots | of sniper spots dhouse\ Single:No, Cooperative:No, DukeMatch:Yes discrete\ Single:No, Cooperative:No, DukeMatch:Yes dm\ Single:No, Cooperative:No, DukeMatch:Yes dmduke1\ Single:Yes, Cooperative:Yes, DukeMatch:Yes Fast | DukeMatch plays well in Spawn or No Spawn | modes. Underwater area. Hidden goodies. Has | monsters and is very challenging in solo mode, | but has no exit or final goal. Just go for | 100% k kills. dome\ Single:No, Cooperative:No, DukeMatch:Yes dookie\ Single:No, Cooperative:No, DukeMatch:Yes doom2\ Single:No, Cooperative:No, DukeMatch:Yes doomed\ Single:No, Cooperative:No, DukeMatch:Yes E1M1 | from DOOM... with some really kool changes for | Deathmatchin' doomnukm\ Single:No, Cooperative:No, DukeMatch:Yes I know | that this is sacrilege, but since I have | clocked so many hours playing Doom's E1M1 in | DeathMatch, I decided to make the conversion | to Duke Nukem 3D. Modifications include video | cameras and moniters to see where your poor | victim is trotting around at, try taking a | swim in the pond to find some interesting | goodies there, gawk at the beautiful dancers, | I even added a tele from one side of the level | to the other. It is set up for DukeMatch only | and there are no monsters. doomrem\ Single:No, Cooperative:No, DukeMatch:Yes Level | edited from Doom2 Map01 | (Airlocks,vents,bridges,windows so on) doomtoo\ Single:Yes, Cooperative:Yes, DukeMatch:Yes | Modified doom 1 map, very interesting things | added. Not crash proof! Can crash Duke. downtown\ Single:No, Cooperative:No, DukeMatch:Yes | DukeMatch plays well in Spawn or No Spawn | modes. Underwater area. Hidden goodies. Has | monsters and is very challenging in solo mode, | but has no exit or final goal. downtwn\ Single:No, Cooperative:No, DukeMatch:Yes downundr\ Single:No, Cooperative:No, DukeMatch:Yes | DukeMatch plays well in Spawn or No Spawn | modes. Underwater area. Hidden goodies. Has | monsters and is very challenging in solo mode, | but has no exit or final goal. drkmaps\ Single:No, Cooperative:No, DukeMatch:Yes dropdead\ Single:No, Cooperative:No, DukeMatch:Yes A map | for a 2-4 Player Dukematch Arena-like, with | lotsa hiding places open areas, and weapons! dstar\ Single:No, Cooperative:No, DukeMatch:Yes dta\ Single:No, Cooperative:No, DukeMatch:Yes This is | my 3rd Page and probably my best over all. | Have plenty of fun with this one. dukbatle\ Single:No, Cooperative:No, DukeMatch:Yes This is | my Idea of a conversion of my DTBattle.WAD for | HeXen. duke97\ Single:No, Cooperative:No, DukeMatch:Yes wicked | dukematch level dukectrl\ Single:Yes, Cooperative:Yes, DukeMatch:Yes | Control Station was built on the planet | Andromeda in the Alpha Cruxus system, known as | Summer Row because of the five Earth-type | worlds that orbit this G-type sun at | comfortable distances. The whole system is | possibly the richest non-mineral system in the | galaxy. Control Station is built from scratch | utilizing Duke Nukem's unique special effects. | Look for cool rooms above rooms, Rotating | doors, tremendous lighting effects, exploding | walls are a blast, video monitors are there to | stalk your prey in DukeMatch play, plus many | many more cool Duke Nukem 3D special effects. dukefes2\ Single:No, Cooperative:No, DukeMatch:Yes Small | cozy fragfest in the DANZIG style of level | design (fast,fun & frantic!) Great for 2 | Players most likely insane for more than 3. | Beware the rotating sector! (Its great for | some funky effects ;) ) dukem69\ Single:No, Cooperative:No, DukeMatch:Yes This | level gives a serious advantage to the 1st | Player dukemall\ Single:No, Cooperative:No, DukeMatch:Yes It's | just a little thing we have been working on | this week.... It's pretty cool...it is a hall, | a cafateria, movie theater, strip bar, bar, | store, and our pride and joy, a 2 story | arcade!!!!! dukeprox\ Single:Yes, Cooperative:Yes, DukeMatch:Yes | Proxyon Military Base was built on the planet | Andromeda in the Alpha Cruxus system, known as | Summer Row because of the five Earth-type | worlds that orbit this G-type sun at | comfortable distances. The whole system is | possibly the richest non-mineral system in the | galaxy. dukering\ Single:No, Cooperative:No, DukeMatch:Yes This is | basically a dukematch level designed primarily | for 2 Player modem play. It is wide open which | makes for a lot of frags. The big tower in the | middle contains two atomic health thingies... | but is it worth waiting about ten seconds on | the elevator, in plain sight of everyone in | the level??? There are also a lot of blocks to | hide behind as well as some trenches, and some | other kinda cool stuff. dunkin\ Single:Yes, Cooperative:Yes, DukeMatch:Yes Duke | wants donuts, Aliens want donuts. Multi | Player: Should work great, it was designed for | it, everything goes in a circle so people will | run into each other if they keep moving... if | you dont know the secrets after your first | time, you might want to use BUILD and look at | them without at least one person knowing them | then the map wont "flow" right. dwl2duke\ Single:No, Cooperative:No, DukeMatch:Yes Well, | this is my first Duke3d MAP so I thought I | would start out converting a killer Doom2 | DeathMatch WAD called Dweller2. This is not | because I am not original. It was to learn the | Editor and try different things with a PROVEN | level, and then move on to original work. I | recommend between 3 and 6 Players for this | level. Enjoy! e1l1weap\ Single:No, Cooperative:No, DukeMatch:Yes e1m4\ Single:No, Cooperative:No, DukeMatch:Yes e1m5\ Single:Yes, Cooperative:Yes, DukeMatch:Yes I | wanted to try converting a doom level and I | figured I could do alot with this map, so here | it is. I of course added explosions (in walls, | ect.), earthquakes and more.... eclipse\ Single:Yes, Cooperative:Yes, DukeMatch:Maybe | Ok..imagine this...The Enterprise has been | taken over by unknown aliens. Unluckily, the | aliens then piloted the ship to earth and plan | to destroy it ! All millitary forces have been | called in to help destroy the ship but it will | take a week before they will be orginized to | strike. Now... Duke is stuck in the | subway...on his way home aliens just appeared | out of the air ! and there is only one thing | to do about that ! edited\ Single:No, Cooperative:No, DukeMatch:Yes electric\ Single:No, Cooperative:No, DukeMatch:Yes MY FIRST | LEVEL! A DukeMatch only level with a thought | out level design. Use the cheat code DNSHOWMAP | to see where some of the secret areas are. emerald\ Single:No, Cooperative:No, DukeMatch:Yes An | emerald castle sits alone, ready for 2-8 | Players to meet and duke it out to see who is | the best, but there is more to it than that, | see for yourself. fate\ Single:No, Cooperative:No, DukeMatch:Yes This is | a Cool DukeMatch level that I made. It is | fairly small for good DukeMatch Fun, and it | also has a little subway in it with a cool | subway car. E-Mail me with comments! | RyanA58@aol.com fest\ Single:No, Cooperative:No, DukeMatch:Yes really | nice high-intensity, high-kill dukematch. | People ask to play this over L.A. Rumble. | Bullet-proof glass tubes filled with water | make you vulnerable when going for the big | guns. Guns can't hit people in the tubes, but | pipe-bombs from above sure can :). There are | no sounds on any doors/lifts, this was | intentional to make ambushing beter. Mashers | at every viewscreen, reach out and smoosh | someone. ffest96\ Single:No, Cooperative:No, DukeMatch:Yes fight\ Single:No, Cooperative:No, DukeMatch:Yes Like an | Arena. You must fight before your Friends will | kill you. fireplc\ Single:No, Cooperative:No, DukeMatch:Yes Smaller, | mainly dukematch map with a nice fireplace. | Includes batch file. fire\ Single:Yes, Cooperative:No, DukeMatch:Yes | Dukematch level kind of like the ledges.wad | from Doom. fish\ Single:No, Cooperative:No, DukeMatch:Yes flanor\ Single:No, Cooperative:No, DukeMatch:Yes flash01\ Single:Yes, Cooperative:Maybe, DukeMatch:No A | small house with a garden patroled by some | kind of armored car, and a large basement. Let | me know what you think. floyd1\ Single:No, Cooperative:No, DukeMatch:Yes | Originally set to look like a factory, though | I' not so sure it did that, Floyd I : TJOADC | looks to be a great milestone in Duke | Deathmatch maps. fortduke\ Single:Yes, Cooperative:No, DukeMatch:Yes Them | damn aliens have taken control of your small | castle hide-away. They won't live to regret | it! fox\ Single:No, Cooperative:No, DukeMatch:Yes Cool | Deathmatch level with many oppurtunities to | very clever. Check out the paranoid room in | which the Player can hide like E.T. in | Gertie'd doll closet. Also, there are many | hidden walls, so look around. The place is | bigger than it seems. There are about 8 hidden | sniper rooms. foxbase\ Single:No, Cooperative:No, DukeMatch:Yes This | level really was not designed for stand alone | play as you'll notice when yo see there are no | monsters in this level. It was designed for | Duke Matching, I got tired of little Duke | Matching levels so I desinged a huge level. fragcity\ Single:No, Cooperative:No, DukeMatch:Yes This is | a Dukematch level ONLY! It was made with the | Build program and is designed for those who | like LOTS of weapons. There are many hidden | "foxholes" scattered about. Feel free to make | any modifications you feel need to be made. frk\ Single:No, Cooperative:No, DukeMatch:Yes Neither | Fish nor Flesh. Attempt to create a good | Dukematch-Level, but got carried away in | adding more and more features, so it looks | like a Single-Player-game without monsters. fulmovie\ Single:Yes, Cooperative:Yes, DukeMatch:Yes Duke3d | level 1 untouched, but we added the newest | weapons for Duke Registered. Use strategy with | the trip bombs and enjoy all of the guns | offered in full version. funhouse\ Single:No, Cooperative:No, DukeMatch:Yes This is | a dukematch level that I made while I am | learning how to edit in build. It is kinda | lame, but maybe it will inspirate people. :) gbhome\ Single:No, Cooperative:No, DukeMatch:Yes This is | a Dukematch only level with lots of vents and | teleporters. This level was really me | experimenting with sectors above sectors, so I | haven't spent much time with the level desgin. | There are lots of place's to hide trip bombs | on this level in vents and over teleporters by | doors etc. Please mail me you're opions of | this level (good or bad) it's helpful to know | what people think when I'm making future | levels. I'm making better level at the moment | based in a space station, I'm taking my time | over this one so it should be cool. Look out! geo1\ Single:Yes, Cooperative:Maybe, DukeMatch:Maybe My | first attempt on BUILDing maps. Has no real | theme, but some interesting rooms. getsome\ Single:No, Cooperative:No, DukeMatch:Yes If you | have a LAN, you need this. Snipe, hunt, or | hide. girders\ Single:No, Cooperative:No, DukeMatch:Yes This is | a deathmatch only map. The game consists a | series of rusty girders upon which certain | needed items are placed, and various rooms, | some of which are dangerous. Note that if you | fall from the girders, the diving platforms or | the ledge that leads into the lava you WILL | die. I have included no protective boots, and | no jetpack so there is no way out. If you take | one wrong step you will die. Period. End of | story. I made sure to make the lava in one of | the rooms low enough to look tempting, but the | ledges are just high enough so that if you | land in there you have no chance of escaping. | You will die a slow death. Also items are | located in certain spots to force you to go | there. And in the interest of fairness, | Players respawn next to weapons so if you die | and respawn and your enemy comes hunting for | you, chances are you'll be well armed and | ready for him/her. Finally there are 3 ways | into and out of any room so as to avoid | opponents getting entrenched and hogging stuff | up. gooncity\ Single:Yes, Cooperative:No, DukeMatch:No Duke | loves to blast'm to pieces in Gooncity. | Nothing fancy, just a lot of blasted fun! gorge\ Single:No, Cooperative:No, DukeMatch:Yes This | level is a Dukematch level that has no | monsters and no difficulty setting. There's | alot of real estate on this map so if you're | one of those hiding freaks you could be in for | a slow game. gotme\ Single:No, Cooperative:No, DukeMatch:Yes This is | my first DukeMatch level that I made. The idea | was from my old marathon II map which I made | for the MAC. granted\ Single:No, Cooperative:No, DukeMatch:Yes This is | a dukematch level that has the layout of my | house. I find it great for Dukematch. I | suggest to explore it before you play. It has | 4 stories to it! HAVE FUN!!!!! gurka\ Single:No, Cooperative:No, DukeMatch:Yes | Deathmatch level 2-3 Players hangar1\ Single:No, Cooperative:No, DukeMatch:Yes hardcr1\ Single:No, Cooperative:No, DukeMatch:Yes First in | a series of HARD CORE levels Fast pace, 2-4 | Player level No health cause real deathmatch | doesn't have health You will only see shotgun, | pistol, rocket launcher, and chaingun. Look | for our BLAST series for more weapons. harena\ Single:No, Cooperative:No, DukeMatch:Yes This | level is a hockey arena, complete with food | stores, bathrooms, and a vent system. **To | activate the music in the level, please read | the music.txt included in this zip file** harm1\ Single:No, Cooperative:No, DukeMatch:Yes | Harm1.map is the first in a (hopeful) series | of dukematch levels. I have designed this | level to be used in NOSPAWN DUKEMATCH; a | custom user.con file is included and SHOULD BE | USED WITH THIS LEVEL. Rename your current | user.con file to user.old, and THEN rename | harm1.con to user.con. (See below for more | details.) heck\ Single:No, Cooperative:No, DukeMatch:Yes A Duke | Match Level for Experts ;) her\ Single:No, Cooperative:No, DukeMatch:Yes Small | level, lots of weapons, no freeze ray or | shrink ray, no exit and no monsters. This use | to be our favorite deathmatch level on | Heretic. hilltop\ Single:No, Cooperative:No, DukeMatch:Yes The goal | is to keep control of the central bunker. hockey\ Single:No, Cooperative:No, DukeMatch:Yes homerdm1\ Single:No, Cooperative:No, DukeMatch:Yes homerdm2\ Single:No, Cooperative:No, DukeMatch:Yes homerdm3\ Single:No, Cooperative:No, DukeMatch:Yes horror\ Single:No, Cooperative:No, DukeMatch:Yes hotel\ Single:No, Cooperative:No, DukeMatch:Yes hotel3\ Single:No, Cooperative:No, DukeMatch:Yes huge1\ Single:No, Cooperative:No, DukeMatch:Yes My first | dukematch for Duke3d. A simple map, but fun to | play!! huge2\ Single:No, Cooperative:No, DukeMatch:Yes h\ Single:No, Cooperative:No, DukeMatch:Yes A level | resembling the ledges series made for Doom. | All the weapons are included and are | strategically placed to encourage the use of | all of them. While I still strive to attain | the RPG, the other weapons are just as usefull | considering their placement. icity\ Single:Yes, Cooperative:Maybe, DukeMatch:Yes Duke | battles alien scum in the city. Fight through | subways, bars and restaurants. ihotel\ Single:No, Cooperative:No, DukeMatch:Yes invaders\ Single:Yes, Cooperative:Yes, DukeMatch:Yes You | and your friends were having a party. You were | channel serf'n when you saw OJ on the news. | When all of the sudden you see two flashes of | light one white which took out the police | station and a blue one which you soon discover | erected a force field around the city. We now | have so alien allies so you will come across | some government testing areas. But some of | transporters don't work correctly. Your | mission if you choose to accept is to get | aboard the station and nuke the stolen | shuttle. This text doc will self destruct in 5 | seconds... 4... 3... 2... 1... island10\ Single:Yes, Cooperative:No, DukeMatch:No <> Duke is stranded on a remote | island where the aliens plan on constructing a | new base. Lots of secrets (try to find them | all!!), bad guys and cool rooms. There will be | at least two more levels with this theme | (coming as soon as I figure out how to compile | your own .GRP-files) ----------------------------------------------------------- Single:Yes, Cooperative:Yes, DukeMatch:Yes path: /unzipped/maps/a_i/1trc/ ----------------------------------------------------------- trc.map 79786 05-27-96 05-27-96 trc.txt 1552 06-09-96 06-09-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes Some path: /unzipped/maps/a_i/2story/ ----------------------------------------------------------- 2story.map 29054 05-18-96 05-18-96 2story.mid 15646 10-30-94 10-30-94 2story.txt 3164 05-18-96 05-18-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes 3 large path: /unzipped/maps/a_i/3arenas/ ----------------------------------------------------------- 3arenas.map 26286 06-01-96 06-01-96 3arenas.txt 1465 06-01-96 06-01-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes Lots of path: /unzipped/maps/a_i/4build/ ----------------------------------------------------------- 4build.map 14778 06-14-96 06-14-96 4build.txt 1291 06-14-96 06-14-96 beta.map 11902 06-14-96 06-14-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes Medium path: /unzipped/maps/a_i/aarena7/ ----------------------------------------------------------- aarena7.map 32022 05-31-96 05-31-96 aarena7.txt 1381 06-01-96 06-01-96 file_id.diz 218 05-31-96 05-31-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/airmobil/ ----------------------------------------------------------- airmobil.map 21214 05-14-96 05-14-96 ----------------------------------------------------------- Single:Yes, Cooperative:No, DukeMatch:No You are path: /unzipped/maps/a_i/alcatraz/ ----------------------------------------------------------- alcatraz.map 77234 06-20-96 06-20-96 alcatraz.txt 1448 06-20-96 06-20-96 wresring.map 13094 06-09-96 06-09-96 ----------------------------------------------------------- Single:Yes, Cooperative:No, DukeMatch:Maybe This path: /unzipped/maps/a_i/allwest/ ----------------------------------------------------------- allwest.map 109086 06-02-96 06-02-96 allwest.txt 1027 06-02-96 06-02-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes Small path: /unzipped/maps/a_i/alpha/ ----------------------------------------------------------- alpha_x.map 30654 06-01-96 06-01-96 alpha_x.mid 13894 09-28-95 09-28-95 alpha_x.txt 3130 06-01-96 06-01-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/angel1/ ----------------------------------------------------------- angel1.map 83986 06-21-96 06-21-96 angel1.txt 2070 06-21-96 06-21-96 ----------------------------------------------------------- Single:Yes, Cooperative:Yes, DukeMatch:Yes This path: /unzipped/maps/a_i/aqua1/ ----------------------------------------------------------- aqua.map 109074 06-09-96 06-09-96 aqua.txt 1780 06-09-96 06-09-96 ----------------------------------------------------------- Single:Yes, Cooperative:Yes, DukeMatch:Yes You path: /unzipped/maps/a_i/aqua2/ ----------------------------------------------------------- aqua2.map 231858 07-01-96 07-01-96 aqua2.txt 2023 07-01-96 07-01-96 ----------------------------------------------------------- This is basically a level I made in 3 hours just path: /unzipped/maps/a_i/arena/ ----------------------------------------------------------- arena.map 18626 05-17-96 05-17-96 arena.txt 1611 05-17-96 05-17-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes This is path: /unzipped/maps/a_i/armgdn/ ----------------------------------------------------------- armgdn.map 44410 05-05-96 05-05-96 armgdn.txt 1404 05-05-96 05-05-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes Very path: /unzipped/maps/a_i/assault/ ----------------------------------------------------------- assault.map 10714 05-21-96 05-21-96 assault.txt 851 05-21-96 05-21-96 ----------------------------------------------------------- Single:Yes, Cooperative:Maybe, DukeMatch:No What path: /unzipped/maps/a_i/atlantis/ ----------------------------------------------------------- atlantis.map 51550 06-01-96 06-01-96 readme.txt 1081 06-04-96 06-04-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/attack3/ ----------------------------------------------------------- attack3.map 18438 05-26-96 05-26-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes Full path: /unzipped/maps/a_i/badcity/ ----------------------------------------------------------- badcity.map 204646 03-04-95 03-04-95 badcity.txt 3950 03-04-95 03-04-95 jemtile.zip 935553 06-27-96 06-27-96 ----------------------------------------------------------- Single:Yes, Cooperative:Yes, DukeMatch:Yes This path: /unzipped/maps/a_i/badmafa/ ----------------------------------------------------------- whit.map 51718 06-10-96 06-10-96 whit.txt 1678 06-10-96 06-10-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes It's path: /unzipped/maps/a_i/bang/ ----------------------------------------------------------- bang.map 12762 06-15-96 06-15-96 bang.txt 1746 06-15-96 06-15-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes THIS IS path: /unzipped/maps/a_i/bartd3d/ ----------------------------------------------------------- bartd3d.map 10170 05-17-96 05-17-96 bartd3d.txt 1458 05-17-96 05-17-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes THIS IS path: /unzipped/maps/a_i/bartmap1/ ----------------------------------------------------------- bartmap1.map 29858 05-24-96 05-24-96 bartmap1.txt 1660 05-24-96 05-24-96 file_id.diz 176 05-25-96 05-25-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes This path: /unzipped/maps/a_i/bartmap2/ ----------------------------------------------------------- bartmap2.map 26058 06-05-96 06-05-96 bartmap2.txt 1279 06-04-96 06-04-96 file_id.diz 139 06-04-96 06-04-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes Awesome path: /unzipped/maps/a_i/bartmap3/ ----------------------------------------------------------- bartmap3.map 26218 06-17-96 06-17-96 bartmap3.txt 1164 06-17-96 06-17-96 file_id.diz 119 06-17-96 06-17-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes Awesome path: /unzipped/maps/a_i/bartmap4/ ----------------------------------------------------------- bartmap4.map 19718 07-03-96 07-03-96 bartmap4.txt 1137 07-03-96 07-03-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes Awesome path: /unzipped/maps/a_i/bartmap5/ ----------------------------------------------------------- bartmap5.map 18946 07-11-96 07-11-96 bartmap5.txt 1227 07-12-96 07-12-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes A medium path: /unzipped/maps/a_i/bases/ ----------------------------------------------------------- bases.map 53226 06-22-96 06-22-96 bases.txt 1295 06-22-96 06-22-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/bh4/ ----------------------------------------------------------- bh4.map 36970 05-30-96 05-30-96 bh4.txt 787 05-28-96 05-28-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes Cool path: /unzipped/maps/a_i/bigcity/ ----------------------------------------------------------- bigcity.map 98058 06-17-96 06-17-96 bigcity.txt 950 06-17-96 06-17-96 file_id.diz 165 06-17-96 06-17-96 ----------------------------------------------------------- Single:Yes, Cooperative:Yes, DukeMatch:Yes path: /unzipped/maps/a_i/blade/ ----------------------------------------------------------- blade.map 58502 06-09-96 06-09-96 blade.txt 1476 06-09-96 06-09-96 ----------------------------------------------------------- Single:Yes, Cooperative:Yes, DukeMatch:Yes First path: /unzipped/maps/a_i/blast/ ----------------------------------------------------------- blast.map 44054 06-14-96 06-14-96 blast.txt 1221 06-14-96 06-14-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/blitz/ ----------------------------------------------------------- blitz.map 8174 02-11-96 02-11-96 dethtoll.mid 53425 10-29-95 10-29-95 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes City path: /unzipped/maps/a_i/block/ ----------------------------------------------------------- block.map 86870 06-05-96 06-05-96 block.txt 1634 06-13-96 06-13-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes Well, we path: /unzipped/maps/a_i/blockwar/ ----------------------------------------------------------- blockwar.map 71354 05-30-96 05-30-96 blockwar.txt 2076 05-31-96 05-31-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes This path: /unzipped/maps/a_i/boogy/ ----------------------------------------------------------- boogyman.map 82186 06-17-96 06-17-96 boogyman.txt 2856 06-17-96 06-17-96 ----------------------------------------------------------- Single:Yes, Cooperative:No, DukeMatch:No VERY path: /unzipped/maps/a_i/boom/ ----------------------------------------------------------- _boom_.map 69670 06-11-96 06-11-96 _boom_.txt 2054 06-11-96 06-11-96 dethtoll.mid 15646 10-30-94 10-30-94 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes This is path: /unzipped/maps/a_i/bradco3/ ----------------------------------------------------------- brad_co3.map 91342 06-09-96 06-09-96 brad_co3.txt 1557 06-13-96 06-13-96 tiles015.art 95597 06-09-96 06-09-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes This path: /unzipped/maps/a_i/bradco4/ ----------------------------------------------------------- brad_co4.map 162118 06-22-96 06-22-96 brad_co4.txt 1616 06-19-96 06-19-96 subway.voc 69391 06-14-96 06-14-96 tiles015.art 349022 06-22-96 06-22-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes It's an path: /unzipped/maps/a_i/brawl/ ----------------------------------------------------------- brawl.map 37798 06-06-96 06-06-96 brawl.txt 1459 06-06-96 06-06-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes A very path: /unzipped/maps/a_i/bridges/ ----------------------------------------------------------- bridges.map 15354 05-30-96 05-30-96 bridges.txt 897 06-02-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/bunker10/ ----------------------------------------------------------- bunker.map 27446 05-20-96 05-20-96 bunker.txt 1502 05-20-96 05-20-96 file_id.diz 221 05-20-96 05-20-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/bunker2/ ----------------------------------------------------------- bunker2.map 13546 05-16-96 05-16-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/bvarkmap/ ----------------------------------------------------------- davepyr.map 3862 05-07-96 05-07-96 lilpig2.map 7398 05-07-96 05-07-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes Simple path: /unzipped/maps/a_i/canyon/ ----------------------------------------------------------- canyon.map 27846 06-01-96 06-01-96 canyon.txt 1294 06-01-96 06-01-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes Perfect path: /unzipped/maps/a_i/canyonxl/ ----------------------------------------------------------- canyonxl.map 14622 06-02-96 06-02-96 canyonxl.txt 1278 06-02-96 06-02-96 file_id.diz 161 06-02-96 06-02-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/carl1/ ----------------------------------------------------------- carl1.map 1830 05-25-96 05-25-96 ----------------------------------------------------------- Single:Yes, Cooperative:No, DukeMatch:Yes A near path: /unzipped/maps/a_i/casper/ ----------------------------------------------------------- casper.map 133166 06-01-96 06-01-96 casper.txt 2225 06-01-96 06-01-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/castle/ ----------------------------------------------------------- castle.map 47830 06-06-96 06-06-96 castle.txt 864 06-07-96 06-07-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes Duke path: /unzipped/maps/a_i/castle2/ ----------------------------------------------------------- castle.map 47806 06-15-96 06-15-96 castle.txt 996 06-15-96 06-15-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/castlef1/ ----------------------------------------------------------- castlef1.map 133994 06-17-96 06-17-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes Series path: /unzipped/maps/a_i/cave/ ----------------------------------------------------------- caves.txt 1173 06-04-96 06-04-96 gary4.map 100158 06-02-96 06-02-96 ----------------------------------------------------------- Single:Yes, Cooperative:No, DukeMatch:Yes this is path: /unzipped/maps/a_i/cement/ ----------------------------------------------------------- cement.map 18814 06-01-96 06-01-96 cement.txt 1399 06-01-96 06-01-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/chekrbrd/ ----------------------------------------------------------- chekrbrd.map 17698 05-20-96 05-20-96 readme.bbs 1507 05-13-96 05-13-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes Strip path: /unzipped/maps/a_i/chevy/ ----------------------------------------------------------- chevy.map 78806 06-22-96 06-22-96 chevy.txt 924 06-22-96 06-22-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes This is path: /unzipped/maps/a_i/chicken/ ----------------------------------------------------------- chicken.map 1542 05-22-96 05-22-96 chicken.txt 1233 07-11-96 07-11-96 file_id.diz 72 07-11-96 07-11-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/city/ ----------------------------------------------------------- city.map 26622 05-11-96 05-11-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes Just a path: /unzipped/maps/a_i/citylit/ ----------------------------------------------------------- citylit.map 78982 05-29-96 05-29-96 citylit.txt 351 05-29-96 05-29-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/club/ ----------------------------------------------------------- club.map 15462 05-12-96 05-12-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes After path: /unzipped/maps/a_i/coc/ ----------------------------------------------------------- coc.dmo 135807 07-06-96 07-06-96 coc.map 63142 07-03-96 07-03-96 coc.txt 8744 07-06-96 07-06-96 file_id.diz 417 07-07-96 07-07-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes This is path: /unzipped/maps/a_i/concert2/ ----------------------------------------------------------- concert.map 120550 06-13-96 06-13-96 concert.txt 1923 06-13-96 06-13-96 dethtoll.mid 40549 05-17-96 05-17-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/congo4/ ----------------------------------------------------------- congo4.map 15518 05-15-96 05-15-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/corprate/ ----------------------------------------------------------- corprate.map 14282 05-11-96 05-11-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes Two path: /unzipped/maps/a_i/corridor/ ----------------------------------------------------------- corridor.map 4182 06-06-96 06-06-96 corridor.txt 1129 06-06-96 06-06-96 ----------------------------------------------------------- Single:Yes, Cooperative:No, DukeMatch:Yes Just a path: /unzipped/maps/a_i/crash4/ ----------------------------------------------------------- crash4.map 31074 05-25-96 05-25-96 readme.txt 1077 05-25-96 05-25-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes Medium - path: /unzipped/maps/a_i/crtyrad/ ----------------------------------------------------------- crtyard.map 35422 06-06-96 06-06-96 crtyard.txt 1433 06-06-96 06-06-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes Doom2 path: /unzipped/maps/a_i/d2map11/ ----------------------------------------------------------- d2map11.map 47198 06-09-96 06-09-96 d2map11.txt 2908 06-09-96 06-09-96 demo1.dmo 18941 06-09-96 06-09-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/d3darena/ ----------------------------------------------------------- d3darena.map 31790 05-14-96 05-14-96 d3darena.txt 2915 05-14-96 05-14-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes My first path: /unzipped/maps/a_i/d3drill/ ----------------------------------------------------------- d3drill.map 17850 05-17-96 05-17-96 d3drill.txt 2418 05-17-96 05-17-96 file_id.diz 34 05-17-96 05-17-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/damn/ ----------------------------------------------------------- damn.map 890 05-25-96 05-25-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/dans/ ----------------------------------------------------------- dans_12.map 214442 07-07-96 07-07-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes If you path: /unzipped/maps/a_i/danzig/ ----------------------------------------------------------- danzig01.map 29146 06-03-96 06-03-96 danzig01.txt 2381 06-03-96 06-03-96 ----------------------------------------------------------- Single:Yes, Cooperative:No, DukeMatch:Yes If you path: /unzipped/maps/a_i/danzig02/ ----------------------------------------------------------- danzig02.map 23862 06-13-96 06-13-96 danzig02.txt 2521 06-13-96 06-13-96 ----------------------------------------------------------- Single:Yes, Cooperative:No, DukeMatch:Yes The path: /unzipped/maps/a_i/danzig06/ ----------------------------------------------------------- danzig06.map 20178 06-18-96 06-18-96 danzig06.txt 2765 06-17-96 06-17-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes If you path: /unzipped/maps/a_i/danzig09/ ----------------------------------------------------------- danzig09.map 35150 06-12-96 06-12-96 danzig09.txt 2479 06-13-96 06-13-96 ----------------------------------------------------------- Single:Yes, Cooperative:Yes, DukeMatch:Yes Castle path: /unzipped/maps/a_i/darkhart/ ----------------------------------------------------------- darkhart.map 110134 06-01-96 06-01-96 darkhart.txt 2033 06-01-96 06-01-96 ----------------------------------------------------------- Single:Yes, Cooperative:Yes, DukeMatch:Yes It's path: /unzipped/maps/a_i/dayoff/ ----------------------------------------------------------- dayoff.map 94962 06-06-96 06-06-96 dayoff.txt 3716 06-06-96 06-06-96 ----------------------------------------------------------- Single:Yes, Cooperative:No, DukeMatch:Yes Make path: /unzipped/maps/a_i/dblspace/ ----------------------------------------------------------- dblspace.map 101698 06-18-96 06-18-96 dblspace.txt 3535 06-18-96 06-18-96 ----------------------------------------------------------- Single:Yes, Cooperative:Yes, DukeMatch:No walk path: /unzipped/maps/a_i/deflev/ ----------------------------------------------------------- defpunk.txt 874 07-16-96 07-16-96 sdevn1.map 21114 07-16-96 07-16-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/defpunk/ ----------------------------------------------------------- defpunk.map 35506 07-06-96 07-06-96 homer.nfo 1116 07-06-96 07-06-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/demi/ ----------------------------------------------------------- demi.map 71598 06-11-96 06-11-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/demolish/ ----------------------------------------------------------- demolish.map 46142 05-19-96 05-19-96 demolish.nfo 1923 05-19-96 05-19-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes Just a path: /unzipped/maps/a_i/desslit/ ----------------------------------------------------------- desslit.map 42210 05-29-96 05-29-96 desslit.txt 339 05-29-96 05-29-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes Death - path: /unzipped/maps/a_i/dethtiny/ ----------------------------------------------------------- dethtiny.map 28366 06-13-96 06-13-96 file_id.diz 116 06-13-96 06-13-96 template.txt 1079 06-13-96 06-13-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes this is path: /unzipped/maps/a_i/devmap9/ ----------------------------------------------------------- devmap9.map 15622 05-23-96 05-23-96 devmap9.txt 1557 05-23-96 05-23-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes Perfect path: /unzipped/maps/a_i/dfactory/ ----------------------------------------------------------- demo1.dmo 1606 06-11-96 06-11-96 dethtoll.mid 44442 06-08-96 06-08-96 dfactory.map 20866 06-11-96 06-11-96 dfactory.txt 2648 06-11-96 06-11-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/dhouse/ ----------------------------------------------------------- dhouse.map 77842 05-11-96 05-11-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/discrete/ ----------------------------------------------------------- discrete.dsc 885 05-24-96 05-24-96 discrete.map 108570 05-24-96 05-24-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/dm/ ----------------------------------------------------------- dm.map 92474 06-03-96 06-03-96 dm.txt 639 06-03-96 06-03-96 ----------------------------------------------------------- Single:Yes, Cooperative:Yes, DukeMatch:Yes Fast path: /unzipped/maps/a_i/dmduke1/ ----------------------------------------------------------- dmduke1.map 22610 05-10-96 05-10-96 dmduke1.txt 2350 05-10-96 05-10-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/dome/ ----------------------------------------------------------- dome.map 7834 05-25-96 05-25-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/dookie/ ----------------------------------------------------------- dookie1.map 2946 05-25-96 05-25-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/doom2/ ----------------------------------------------------------- doom2.map 23230 05-14-95 05-14-95 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes E1M1 path: /unzipped/maps/a_i/doomed/ ----------------------------------------------------------- demo1.dmo 72317 05-15-96 05-15-96 doomed.map 36430 05-15-96 05-15-96 file_id.diz 149 05-15-96 05-15-96 info.txt 2326 05-15-96 05-15-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes I know path: /unzipped/maps/a_i/doomnukm/ ----------------------------------------------------------- doomnukm.map 34946 05-12-96 05-12-96 doomnukm.txt 2074 05-12-96 05-12-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes Level path: /unzipped/maps/a_i/doomrem/ ----------------------------------------------------------- doomrem.map 30102 05-25-96 05-25-96 doomrem.txt 1051 05-25-96 05-25-96 ----------------------------------------------------------- Single:Yes, Cooperative:Yes, DukeMatch:Yes path: /unzipped/maps/a_i/doomtoo/ ----------------------------------------------------------- doomtoo.map 95382 06-02-96 06-02-96 doomtoo.txt 2048 06-02-96 06-02-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/downtown/ ----------------------------------------------------------- downtown.map 82894 05-18-96 05-18-96 downtown.txt 1833 05-18-96 05-18-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/downtwn/ ----------------------------------------------------------- downtwn.map 88350 06-09-96 06-09-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/downundr/ ----------------------------------------------------------- downundr.map 130026 06-01-96 06-01-96 downundr.txt 2438 06-01-96 06-01-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/drkmaps/ ----------------------------------------------------------- cafe.map 9542 05-07-96 05-07-96 kickass.map 3106 05-07-96 05-07-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes A map path: /unzipped/maps/a_i/dropdead/ ----------------------------------------------------------- dropdead.map 23254 05-28-96 05-28-96 dropdead.txt 1749 05-28-96 05-28-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/dstar/ ----------------------------------------------------------- dstar.map 124006 05-29-96 05-29-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes This is path: /unzipped/maps/a_i/dta/ ----------------------------------------------------------- dta.map 11714 06-01-96 06-01-96 dta.txt 1412 06-01-96 06-01-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes This is path: /unzipped/maps/a_i/dukbatle/ ----------------------------------------------------------- dukbatle.map 33606 05-24-96 05-24-96 dukbatle.txt 1202 05-24-96 05-24-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes wicked path: /unzipped/maps/a_i/duke97/ ----------------------------------------------------------- duke97.map 44270 05-31-96 05-31-96 duke97.txt 991 05-31-96 05-31-96 ----------------------------------------------------------- Single:Yes, Cooperative:Yes, DukeMatch:Yes path: /unzipped/maps/a_i/dukectrl/ ----------------------------------------------------------- dukectrl.map 145274 07-08-96 07-08-96 dukectrl.txt 2658 07-06-96 07-06-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes Small path: /unzipped/maps/a_i/dukefes2/ ----------------------------------------------------------- dukefest.map 18002 05-20-96 05-20-96 dukefest.txt 2131 05-20-96 05-20-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes This path: /unzipped/maps/a_i/dukem69/ ----------------------------------------------------------- dukem69.map 23602 06-02-96 06-02-96 dukem69.txt 765 06-05-96 06-05-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes It's path: /unzipped/maps/a_i/dukemall/ ----------------------------------------------------------- dukemall.map 39066 05-21-96 05-21-96 dukemall.txt 1521 05-21-96 05-21-96 ----------------------------------------------------------- Single:Yes, Cooperative:Yes, DukeMatch:Yes path: /unzipped/maps/a_i/dukeprox/ ----------------------------------------------------------- dukeprox.map 161142 06-05-96 06-05-96 dukeprox.txt 2509 06-04-96 06-04-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes This is path: /unzipped/maps/a_i/dukering/ ----------------------------------------------------------- dukering.map 18950 07-07-96 07-07-96 dukering.txt 2688 07-07-96 07-07-96 ----------------------------------------------------------- Single:Yes, Cooperative:Yes, DukeMatch:Yes Duke path: /unzipped/maps/a_i/dunkin/ ----------------------------------------------------------- dunkin.map 58914 06-14-96 06-14-96 dunkin.txt 3307 06-14-96 06-14-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes Well, path: /unzipped/maps/a_i/dwl2duke/ ----------------------------------------------------------- dwl2duke.map 29266 05-23-96 05-23-96 dwl2duke.txt 2966 05-23-96 05-23-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/e1l1weap/ ----------------------------------------------------------- e1l1weap.map 103730 05-18-96 05-18-96 readme.bbs 1507 05-13-96 05-13-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/e1m4/ ----------------------------------------------------------- e1m4.map 52074 05-15-96 05-15-96 ----------------------------------------------------------- Single:Yes, Cooperative:Yes, DukeMatch:Yes I path: /unzipped/maps/a_i/e1m5/ ----------------------------------------------------------- e1m5.map 64970 05-31-96 05-31-96 e1m5.txt 1587 06-01-96 06-01-96 ----------------------------------------------------------- Single:Yes, Cooperative:Yes, DukeMatch:Maybe path: /unzipped/maps/a_i/eclipse/ ----------------------------------------------------------- eclipse.map 126910 06-12-96 06-12-96 eclipse.txt 2429 06-12-96 06-12-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/edited/ ----------------------------------------------------------- edited.map 9378 06-16-96 06-16-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes MY FIRST path: /unzipped/maps/a_i/electric/ ----------------------------------------------------------- electric.map 138410 07-02-96 07-02-96 electric.txt 1097 06-27-96 06-27-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes An path: /unzipped/maps/a_i/emerald/ ----------------------------------------------------------- emerald.map 81702 06-22-96 06-22-96 emerald.txt 2639 06-22-96 06-22-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes This is path: /unzipped/maps/a_i/fate/ ----------------------------------------------------------- fate.map 23238 05-26-96 05-26-96 fate.txt 2199 05-27-96 05-27-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes really path: /unzipped/maps/a_i/fest/ ----------------------------------------------------------- fest.map 46930 06-26-96 06-26-96 fest.txt 2727 06-26-96 06-26-96 rating 1571 06-26-96 06-26-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/ffest96/ ----------------------------------------------------------- ffest96.map 44718 05-22-96 05-22-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes Like an path: /unzipped/maps/a_i/fight/ ----------------------------------------------------------- fight.map 16922 06-06-96 06-06-96 fight.txt 885 06-06-96 06-06-96 file_id.diz 56 06-06-96 06-06-96 ----------------------------------------------------------- Single:Yes, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/fire/ ----------------------------------------------------------- fire_pit.map 15530 06-19-96 06-19-96 fire_pit.txt 1880 06-19-96 06-19-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes Smaller, path: /unzipped/maps/a_i/fireplc/ ----------------------------------------------------------- fireplc.map 33326 06-14-96 06-14-96 fireplc.txt 2202 06-14-96 06-14-96 firepnt.map 31526 06-14-96 06-14-96 run.bat 2463 06-13-96 06-13-96 run.txt 2166 06-14-96 06-14-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/fish/ ----------------------------------------------------------- fish.map 141274 06-04-96 06-04-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/flanor/ ----------------------------------------------------------- flanor.map 67814 05-14-96 05-14-96 ----------------------------------------------------------- Single:Yes, Cooperative:Maybe, DukeMatch:No A path: /unzipped/maps/a_i/flash01/ ----------------------------------------------------------- file_id.diz 91 05-17-96 05-17-96 flash01.map 28098 05-15-96 05-15-96 flash01.txt 843 05-17-96 05-17-96 readme.bbs 1507 05-13-96 05-13-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/floyd1/ ----------------------------------------------------------- floyd1.map 23606 07-06-96 07-06-96 floyd1.txt 3179 07-06-96 07-06-96 ----------------------------------------------------------- Single:Yes, Cooperative:No, DukeMatch:Yes Them path: /unzipped/maps/a_i/fortduke/ ----------------------------------------------------------- fortduke.map 75338 06-26-96 06-26-96 fortduke.txt 1824 06-26-96 06-26-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes Cool path: /unzipped/maps/a_i/fox/ ----------------------------------------------------------- fox.map 38558 05-30-96 05-30-96 fox.txt 1039 06-11-96 06-11-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes This path: /unzipped/maps/a_i/foxbase/ ----------------------------------------------------------- foxbase.map 60494 05-27-96 05-27-96 foxbase.txt 2282 05-26-96 05-26-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes This is path: /unzipped/maps/a_i/fragcity/ ----------------------------------------------------------- duke0010.pcx 42878 05-19-96 05-19-96 frag.txt 308 05-27-96 05-27-96 fragcity.map 25330 05-17-96 05-17-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes Neither path: /unzipped/maps/a_i/frk/ ----------------------------------------------------------- frk.map 329614 07-10-95 07-10-95 frk.txt 1499 07-11-96 07-11-96 ----------------------------------------------------------- Single:Yes, Cooperative:Yes, DukeMatch:Yes Duke3d path: /unzipped/maps/a_i/fulmovie/ ----------------------------------------------------------- file_id.diz 155 05-19-96 05-19-96 fulmovie.map 103774 05-19-96 05-19-96 fulmovie.txt 1438 05-19-96 05-19-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes This is path: /unzipped/maps/a_i/funhouse/ ----------------------------------------------------------- file_id.diz 143 05-22-96 05-22-96 funhouse.map 17446 05-22-96 05-22-96 funhouse.txt 942 05-22-96 05-22-96 readme.bbs 1507 05-13-96 05-13-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes This is path: /unzipped/maps/a_i/gbhome/ ----------------------------------------------------------- gbhome.map 67926 06-05-96 06-05-96 gbhome.txt 2109 06-06-96 06-06-96 ----------------------------------------------------------- Single:Yes, Cooperative:Maybe, DukeMatch:Maybe My path: /unzipped/maps/a_i/geo1/ ----------------------------------------------------------- geo1.map 23290 05-25-96 05-25-96 geo1.txt 2068 05-25-96 05-25-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes If you path: /unzipped/maps/a_i/getsome/ ----------------------------------------------------------- getsome.map 88914 07-05-96 07-05-96 getsome.txt 1246 07-05-96 07-05-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes This is path: /unzipped/maps/a_i/girders/ ----------------------------------------------------------- girders.map 18482 06-01-96 06-01-96 girders.txt 3736 06-01-96 06-01-96 ----------------------------------------------------------- Single:Yes, Cooperative:No, DukeMatch:No Duke path: /unzipped/maps/a_i/gooncity/ ----------------------------------------------------------- gooncity.map 127874 06-14-96 06-14-96 gooncity.txt 1290 06-14-96 06-14-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes This path: /unzipped/maps/a_i/gorge/ ----------------------------------------------------------- gorge.map 88914 06-23-96 06-23-96 gorge.txt 696 06-23-96 06-23-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes This is path: /unzipped/maps/a_i/gotme/ ----------------------------------------------------------- gotme.map 17174 06-03-96 06-03-96 gotme.txt 1268 06-03-96 06-03-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes This is path: /unzipped/maps/a_i/granted/ ----------------------------------------------------------- form.txt 481 06-18-96 06-18-96 granted.map 80418 06-18-96 06-18-96 granted.txt 1725 06-18-96 06-18-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/gurka/ ----------------------------------------------------------- gurka.map 12802 06-03-96 06-03-96 gurka.txt 948 06-04-96 06-04-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes A level path: /unzipped/maps/a_i/h/ ----------------------------------------------------------- h_ledges.map 22654 06-06-96 06-06-96 h_ledges.txt 1865 06-06-96 06-06-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/hangar1/ ----------------------------------------------------------- hangar.map 36458 05-13-96 05-13-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes First in path: /unzipped/maps/a_i/hardcr1/ ----------------------------------------------------------- hardcr1.map 20178 06-09-96 06-09-96 hardcr1.txt 1205 06-09-96 06-09-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes This path: /unzipped/maps/a_i/harena/ ----------------------------------------------------------- harena.con 36957 06-01-96 06-01-96 harena.map 49514 06-01-96 06-01-96 harena.txt 1000 06-01-96 06-01-96 jumpfire.mid 71606 08-18-94 08-18-94 music.txt 475 06-01-96 06-01-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/harm1/ ----------------------------------------------------------- harm1.con 36867 05-18-96 05-18-96 harm1.map 32906 05-18-96 05-18-96 harm1.txt 4342 05-18-96 05-18-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes A Duke path: /unzipped/maps/a_i/heck/ ----------------------------------------------------------- heck.map 57950 06-19-96 06-19-96 heck.txt 1789 06-19-96 06-19-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes Small path: /unzipped/maps/a_i/her/ ----------------------------------------------------------- her_e4m1.map 39266 05-22-96 05-22-96 her_e4m1.txt 1012 05-22-96 05-22-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes The goal path: /unzipped/maps/a_i/hilltop/ ----------------------------------------------------------- hilltop.map 33586 06-18-96 06-18-96 hilltop.txt 1310 06-18-96 06-18-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/hockey/ ----------------------------------------------------------- hockey.map 15682 05-10-96 05-10-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/homerdm1/ ----------------------------------------------------------- homerdm1.map 8234 05-20-96 05-20-96 homerdm1.txt 788 05-28-96 05-28-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/homerdm2/ ----------------------------------------------------------- homerdm2.map 9182 05-24-96 05-24-96 homerdm2.txt 751 05-19-96 05-19-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/homerdm3/ ----------------------------------------------------------- homerdm3.map 6022 05-19-96 05-19-96 homerdm3.txt 751 05-19-96 05-19-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/horror/ ----------------------------------------------------------- horror.map 96266 06-17-96 06-17-96 horror.txt 1911 06-17-96 06-17-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/hotel/ ----------------------------------------------------------- hotel.map 90878 05-25-96 05-25-96 hotel.txt 1239 05-24-96 05-24-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/hotel3/ ----------------------------------------------------------- hotel3.map 42714 05-15-96 05-15-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes My first path: /unzipped/maps/a_i/huge1/ ----------------------------------------------------------- huge.txt 1221 05-31-96 05-31-96 hugemap.map 26278 05-31-96 05-31-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/huge2/ ----------------------------------------------------------- huge2.map 95690 05-16-96 05-16-96 ----------------------------------------------------------- Single:Yes, Cooperative:Maybe, DukeMatch:Yes Duke path: /unzipped/maps/a_i/icity/ ----------------------------------------------------------- icity.map 66998 06-20-96 06-20-96 icity.txt 967 06-18-96 06-18-96 ----------------------------------------------------------- Single:No, Cooperative:No, DukeMatch:Yes path: /unzipped/maps/a_i/ihotel/ ----------------------------------------------------------- ihotel.map 43566 05-20-96 05-20-96 readme.bbs 1507 05-13-96 05-13-96 ----------------------------------------------------------- Single:Yes, Cooperative:Yes, DukeMatch:Yes You path: /unzipped/maps/a_i/invaders/ ----------------------------------------------------------- invaders.bmp 446390 06-05-96 06-05-96 invaders.map 184014 06-05-96 06-05-96 invaders.txt 1062 06-05-96 06-05-96 ----------------------------------------------------------- Single:Yes, Cooperative:No, DukeMatch:No <